Uchiha Clan
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Uchiha Clan
The Uchiha Clan
of The Hidden Leaf Village
Doujutsu: The Sharingan
Zenaku Uchiha
Clan History/Description
- Spoiler:
- Soon after the death of Hihoni, the Fire Disciple, the Hyuga Clan, as the direct descendants of Hamura Ōtsutsuki, acquired dominion over the Land of Fire. As one of the oldest clans in existence, the Hyuga were easily able to maintain their rule over what was, at the time, a vast empire, expanding beyond the Land of Fire and into the Lands of Rivers and of Wind. This strong rule continued for many decades before the story of the Uchiha began, when a boy was born to one of the branching families of the Hyuga, in the Western Land of Fire. Hideshi Hyuga was the child’s name, and like many Branch House Hyuga, he was unable to awaken the Byakugan. No members of the clan thought anything of this, for it was common, and assigned Hideshi to serve under one of the younger Main House Hyuga.
Years passed and Hideshi's life was nothing more than one of dutiful servitude, that is, until he entered young adulthood. A training accident caused the sudden death of another Branch House Hyuga, a friend to Hideshi, triggering the activation of his Byakugan. It was no ordinary Byakugan, however, for his face had none of the bulging in the veins surrounding his eyes, and though there was still no pupil, his irises were blood red. So awed was the young man in his newfound power that he told all he could. Elders of the Land of Fire soon received word of this strange Byakugan, and upon careful deliberation, they unanimously determined that it was a perversion of their sacred Doujutsu. Rumors started to spread soon after, with the once unimportant, unheard of, and loved Hideshi becoming known as the demon of the Hyuga. Those closest to him began to shun him, as well as many others, creating a deep sadness within him that fully cultivated when an order had been put out for his death by the leaders of the clan.
Hideshi was warned beforehand and, feeling terribly betrayed, fled from his home into the dense forests of the Land of Fire. Many other Hyuga joined him, for they were also members of the Branch House that had not been blessed with the Byakugan. Away from his clan and from the immediate danger, he decided to never use his crimson eyes again, for fear that word of his existence might spread and lead the Hyuga assassins to him. This was unfortunate, for while what is now known as the Tomoeless Sharingan had none of the Byakugan’s insight, it could visualize chakra. None were able to recognize it, and this secret is still kept isolated to those leading the clan, but this was not the result of some mutation. Over the years, various leaders and head figures in the Uchiha have speculated that their Doujutsu is the result of dormant genes passed throughout the earliest days of the Hyuga, coming from Hamura and his mother, Kaguya, who possessed the Rinne Sharingan. This secretive information has not been proven, of course, and is known only to the leaders of the clan, as is the existence of the Juubi and its power.
Soon after Hideshi fled, those designated to cleanse the clan of his blasphemous perversion slaughtered all of the Branch Houses in any way related to him. They were successful in this, for no mutation like the Sharingan has ever since developed from a Hyuga, securing Hideshi Hyuga’s title as the progenitor of the Uchiha.
Several weeks of wandering through the forests brought Hideshi's group to an unnamed small village on the Eastern shoreline of the Land of Fire. They were graciously accepted by the peaceful and caring populace, taken in not as the outcasts they were, but as welcomed guests and beloved family. The forsaken Hyuga were astonished by their kindness, but they accepted it with gratitude, settling in with the people there and telling none of their past, nor their surnames. Instead, Hideshi chose a new name for his people, taking on proudly a nickname he'd earned from his former master: Uchiha. It was joke between the two, since Hideshi was never particularly skilled in Taijutsu, and he would often use a warfan to imitate the Vacuum Palms of his master. It didn't mean much back then, but now that he was outcast from his home, it reminded him of fonder memories, and it would serve to mask their presence for the time being. The other members of his group adopted that surname as well, for the Hyuga Clan were still the rulers of a vast empire spanning more than just that Land, so they knew that they must take great care if they wished to survive.
Hideshi met a young girl in that small village, Asumi, and soon fell in love with her. Years later, the two were wed and built their own residence in an isolated portion of the forest, several days’ walk from the village where they had first met. Asumi bore Hideshi three sons. As the children grew in size, Hideshi grew in happiness, until he had eventually forgotten the pain caused him by those he’d once called family. He was then of sufficient peace to share his story with his wife and his children, and he grew more comfortable in his blessed life.
It was not to last, however. The Hyuga were eventually able to locate Hideshi and his little home in the woods. A group of assassins assaulted his home in the dead of night, with every intent to slaughter the evil perverter and his mutated offspring, but at the cost of his life, Hideshi was able to ensure the escape of his wife and children. They fled to the village of Asumi’s childhood, and were given refuge there, safety from the Hyuga. The villagers and the other Uchiha worked diligently to keep her and her children’s existence secret. The seeds planted by the story of Hideshi were grown in full with this event, sparking in his three sons the Curse of Hatred passed throughout the generations of the Uchiha Clan.
All of Hideshi’s children manifested his same Tomoeless Sharingan the night they’d heard their father’s dying screams, and later began families of their own. What was once a scarce recessive gene had become overwhelmingly dominant, spurring the rapid spread of the Uchiha Kekkei Genkai with every new birth of Hideshi’s line. Uchiha from the lines of his friends and family that accompanied him on his exile began to show signs of the same mutation, and though their eyes were not as advanced as those of the main line, they were greater in number. The Uchiha lived in secrecy, hiding from the powerful Hyuga that continued to hunt them, while training to one day combat their hunters. Hideshi had forsaken the Gentle Fist of his clan by taking up and mastering Fire Release and various weapons, particularly swords and shuriken. His descendants followed a similar path, eventually developing a natural talent for Katon. As the Clan grew and strengthened, so, too, did their Sharingan. It developed a pupil, and several generations later, a tomoe.
By the time their Doujutsu had evolved the potential for Tomoe Two, the Uchiha had become widespread throughout the Land of Fire, hiding in plain sight among the populace, using their bloodline only in secret. They kept to themselves, awaiting the call of their leader, the line of Hideshi’s eldest, to strike the Hyuga and claim freedom from the endless persecution that awaited any unlucky or careless Uchiha that were discovered by the Hyuga. This time came soon, with the premature death of the Hyuga Emperor and the disputed succession that followed, which caused a brief time of turmoil in the Empire. Rikuto Uchiha called the clan to war, and they spurred the greatest uprising that the world had ever seen.
Word of this war reached the Land of Wind almost as soon as it had begun, for they were already in the works of starting their own rebellion. An alliance was quickly made between the rebel clans of the Wind and Rikuto Uchiha to fight the Hyuga as one. Faced with a two-pronged assault from both sides, the Hyuga empire crumbled, and they were forced to relinquish the Land of Wind in order to reinforce their control over the Land of Fire, but the Uchiha were not as weak as they once were. With the abilities of what was finally officially named the Sharingan, the Uchiha were able to hold their own against what was once the strongest clan in all of creation. This was when the Hyuga began to acknowledge the power of the Uchiha, and granted them a portion of the Land of Fire in exchange for peace. The Uchiha agreed.
The conflict of the Uchiha and the Hyuga had both allowed and stunted the growth of the other clans of the Land of Fire. No longer were they under the Hyuga’s thumb, but they also were kept to only certain areas, not by force, but by choice, to avoid the devastation that the battling Uchiha and Hyuga caused. It was this constant war that kept most other invading forces away, frightened by the thought of a unified Hyuga and Uchiha that might result from a foreign invasion. The Tetsudashi were exception to this, though they soon learned what everyone else knew: the Land of Fire was not to be trifled with. When the Iron Empire invaded the lands of the Uchiha, the Hyuga joined in defense, and the two expelled the enemy force from their land.
This was not a path that lead to peace, or at least, not one that the Hyuga favored. The Uchiha presence had continued to grow and under the rule of Kazuya Uchiha, whose namesake would become the First Hokage. He was the first to unlock the Third Tomoe, and with his unsurpassed skill he was undefeated in combat. It was his leadership, however, that spurned his greatest creation: The Scarlet Kingdom. This kingdom spread the rule of the Uchiha across the entirety of the Land of Fire, calling for the fealty of Hyuga and Senju alike, but it was not to last. In his later years, Kazuya Uchiha was assassinated by a group still unknown to this day, and with the loss of his leadership, the Scarlet Kingdom fell apart.
A similar leader was born unto the Hyuga Clan and, once they had reclaimed much of their lands, he engaged in a war to retake even more from the Uchiha. This proved successful, in the end, for while the Uchiha were clever and strategic, Hiyoto Hyuga was their better, and with his infamous Gambit, he was victorious. He then proposed an agreement for the Uchiha to surrender their holdings in the Eastern Land of Fire or else face further humiliation in battle. They agreed, begrudgingly, and were left with only the Southwest, while the Hyuga were able to solidify their holdings throughout the rest of the Land.
The Senju were the primary of the uninvolved clans, and in their considerable power, they were able to occasionally interfere with the battles of the Hyuga and the Uchiha. They held none of the rivalrous feelings of either clan, and because of that, devoted their strength to protecting those caught up in the great conflict. The Uchiha and the Hyuga might have even noticed the involvement of the Senju and acted upon it, were they not so obsessed with destroying the other. The Uchiha curse of hatred ran deep, and with every move they made, the Hyuga grew just as hostile.
When the Kazehana Empire acquired a taste for the Land of Fire, it was the small section of Uchiha-controlled lands that they targeted first. The Senju were still loyal to the Uchiha, however, and came to their aid in a successful, short-lived war to repel the invaders. The Hyuga eagerly awaited the war's end and, when the peace agreement was official, immediately attacked what they thought was a weakened Uchiha force, but the Senju came to the Uchiha's aid once more, beginning what was to be a long war with no sustainable victories on either side. The Senju broke their truce then, and focused their involvement in the defense of smaller clans and people that were caught in the crosshairs of the great conflict.
Neither side of this war was able to gain a strong advantage against the other. Though peace treaties were signed, they never lasted. Though lands were claimed, they were lost. No side's victory held any meaning to the other and truces swayed back and forth, but the key event throughout all of this was one of the greatest betrayals in history. The Uchiha have always borne a grudge against the Hyuga for their bloodied origin and the many conflicts since, but never against the Senju, until a particularly dark night in clan history. The Hyuga had entered into another bloody conflict with the Uchiha, so the Senju joined the latter in the defense of their lands.
Those intentions were not pure, however, for while the Senju agreed to peace with the Uchiha and fought fiercely against the Hyuga, they sought a prize of their own. In the dead of night, during the reign of Kenshin Uchiha, a group of Senju assassins stole through the castle and slew the Uchiha leader and his entire family. The murderers were captured and interrogated harshly, for the Sharingan had long since made its progression to its Third Tomoe, and that great power was leveled fully upon those Senju invaders. They had accepted a bounty from the Hyuga to slaughter the royal family, and this event not only burned the fires of war ever brighter, it directed the Uchiha hatred to the Senju of the Forest, forever ending their alliance.
The war continued on, and the Senju worked to fight alongside third parties to fight off Uchiha and Hyuga alike, all while lining their coffers, while the Uchiha and Hyuga continued their ages long blood feud that only came to a stop long after the Senju had grown weary of the fighting and made peace with other clans in the Land of Fire. It was only because of a single breakthrough that a miraculous peace occurred, copying the actions of other nations that seemed impossible for the two warring clans until one event.
Jinichi was the current leader of the Uchiha Clan, and like his predecessor’s before him, he was fully devoted to the downfall of the Hyuga, and fought with great ferocity to that effect. Also like all of his predecessors, Jinichi fathered three sons –a trait of all those of Hideshi’s eldest line. The first of these sons was Kazuya, followed one year later by Kazuo, and another three years by Kazutoshi. These boys were born with the full talent of the Uchiha Clan, widely considered geniuses by all of their brethren. This was not uncommon of those born of the direct bloodline.
When Kazuya was thirteen years of age, he was forced to remain at the camp with his mother while his father and brothers went out and fought a large scale battle against the Hyuga. The boy was too sick to fight, and unfortunately, Jinichi fell during the battle. Kazuo and Kazutoshi returned, giving this news to their mother and elder brother, who was beside himself with grief. So broken was Kazuya, who was closest above all other to his beloved father, that he fled from the clan without a word.
With Kazuya gone, Kazuo was next in line to lead the clan. However, because he was only twelve years old, Jinpachi, Jinichi’s younger brother, was chosen to guide the clan until Kazuo was of age. Five years went by and the war had begun to finally turn in the Uchiha’s favor. Over the years, countless lives had been lost on both sides, with the advantage initially with the Hyuga but ever so slightly balancing out. However, when Kazuo and Kazutoshi awakened the first Mangekyou Sharingan, the clan was given an immediate advantage. By the age of seventeen, Kazuo finally took over from his uncle as the leader of the Uchiha, and in a ferocity that could only be inherited from his father, he began a war for extinction against the Hyuga.
The largest of these battles was to be one to end the war, though it was stopped before it had ever begun. Ten years after leaving, a twenty-three year old Kazuya finally returned to his clan, seemingly in much greater wisdom than his elders. Kazuo and Kazutoshi welcomed their older brother with open arms, and happily invited him into the final meeting before the battle. They were poised to strike the current location of the Hyuga leader, a small village in a forested area on the bottom side of a fairly large cliff. This meeting was to determine the exact details of the strike, and how best to eliminate the enemy with minimal casualties, using the element of surprise as best they could.
To Kazuo’s dismay, Kazuya disagreed with the plan and the war entirely. He held views similar to the Senju, who had obviously met with not long before his return. Kazuya immediately challenged his brother for leadership of the clan, as was his right as eldest. Kazuo agreed, and though he would not use his Mangekyou against his dear brother, he was still extremely powerful in his own right, but Kazuya emerged victorious. The new head of the Uchiha immediately departed, leaving Kazuo in command with orders to hold their position.
Kazuya returned to a sundered landscape. The Hyuga had found the Uchiha and struck first, spurring a massive battle in the latter’s camp. Kazuya and the Senju head immediately joined the fray, forcing the Hyuga to fall back. In the aftermath of the battle, Kazuya discovered that his youngest brother, Kazutoshi, had died in the battle, alongside dozens of Uchiha. With spurring emotion and conviction, Kazuya managed to convince his clan to cease the endless violence with the Hyuga and to make peace. Though there many in the clan who had long since felt that way, only then had it begun to take root among the majority of the clan, and they spoke in debate with each other over the merits of the Senju’s original and longstanding offer.
While the Uchiha discussed their thoughts among themselves, Kazuya and the Senju leader gave chase to the Hyuga, eventually finding themselves in the small village that had been all but destroyed by an outraged Kazuo several hours prior. The two met with the leader of the Hyuga Clan, and through deliberation at great length, the Hyuga finally agreed to terms of peace, due in no small part to the Senju leader’s passionate words. The next day, the leaders of the Senju, the Hyuga, and the Uchiha gathered in a ceremony to both mourn the dead and celebrate the union of their clans. This was the day that Konohagakure had been founded.
Kazutoshi was buried in the forest, near the destroyed village, and it was that site which Kazuya and Kazuo constructed the Uchiha Clan District when Konohagakure was being built. Beneath the Uchiha cemetery, the Uchiha brothers made the Naka Shrine, a secret meeting place for the highest ranking Uchiha, thus far including only Kazuya and Kazuo, who also wrote upon a stone tablet all of the secrets of their clan, passed down by generations upon generations of Uchiha leaders. The two also encrypted this tablet, limiting what can be read based on the level of Sharingan possessed by the person reading it.
Kazuya was elected the First Hokage, at the surprisingly compelling request of the Senju Clan Leader, one of the members of the Konoha Council, comprised of the leaders of each of the Clans: Senju, Hyuga, Uchiha, Aburame, Akimichi, Nara, and Yamanaka. Thus, though Kazuya was still leader of the Uchiha, his focus was now diverted into village affairs as well, causing Kazuo to take charge when his elder brother is too busy handling their new home.
As all of the villages began to form, Kazuya maintained dominion over the Land of Fire, devoted to keeping peace for his home and handling disputes between the clans. While his concern does not particularly extend beyond the Land of Fire, he does seek to prevent the kind of empires like the Kazehana and the early days of the Hyuga, therefore, he actively works to deter invasions of other lands by villages. So long as the power of the Uchiha supports him, he cannot fail.
Clan/Bloodline Traits & Characteristics
Uchiha are most often born with black eyes and black hair, with fair skin and complexion, similar to the royalty of real world ancient Japan. In clothing, Uchiha often prefer the colors of black or blue, with the symbol of their Clan crested somewhere on the back.
The overall personality of the Uchiha is one shadowed in darkness. Their past puts them at odds with the Hyuga, a strained relationship that persists in many members to present day. Their Doujutsu, a power based on emotional pain and loss, propagates throughout generations a subconscious attachment to general pain and loss, causing most Uchiha to exhibit a darker, more troubled personality.
Bloodline Description & Abilities
The Sharingan is a powerful Doujutsu greatly feared by those few that have witnessed it and lived. It progresses through a number of stages marked by the amount of tomoe present within the eye.
![Uchiha Clan 20140310201131?path-prefix=hu](http://vignette2.wikia.nocookie.net/naruto/images/6/65/1-tomoe.png/revision/20140310201131?path-prefix=hu)
Tomoe 1
The initial stage of the Sharingan is born of powerful emotions regarding a person precious to them. This can be negative, as in the suffering of the loss of a friend or ally, or even positive, as in the strong desire to protect or reunite with that friend. It is perhaps because of this requirement for their innate power that Uchiha are known as an emotional Clan, with eyes that reflect the heart. Tomoe One requires 250 Experience to unlock, after which point the period of activation can be described at the player's whim. The actual scenario does not need to occur In Character for the Doujutsu to be awakened, and in fact may not be mentioned at all, should the player so choose. The abilities granted by this awakening lay the ground work for the more powerful potential unleashed at later stages: when activated, the Tomoe One Sharingan increases Perception by two + and affords visualization of chakra. This Perception increase relates only to the Uchiha's ability to see higher speed movement and affords no other perks, such as additional Perception Saves. Eyesight with the Sharingan is as though seeing through a shade of red. All colors can still be made out, but it may prove initially difficult to sort through, especially with the luminous and varying shades of blue that chakra presents.
![Uchiha Clan 20140310201147?path-prefix=hu](http://vignette3.wikia.nocookie.net/naruto/images/b/b3/2-tomoe.png/revision/20140310201147?path-prefix=hu)
Tomoe 2
Ascending beyond the first level awakens a second tomoe. It is not born of such need as Tomoe One, rather is generally unlocked with increased use and pushing the limits of the Sharingan. 250 Experience is required to attain the second tomoe, which builds upon the abilities of the first: beginning with the ability to clearly make out and understand any movements within the Uchiha's improved Perception, even things as small as lip or pencil movements, and then by granting access to the Copy Technique, one of the fundamental attributes of the Sharingan. Visualization of chakra improves to discernment, separating chakra into colors varying in shade by the person's natural alignment and in color by the element or style being used. These colors may appear slightly different to each individual Uchiha, but all are able to determine the nature all the same.
![Uchiha Clan 1365577](https://2img.net/h/ai-i2.infcdn.net/icons_siandroid/png/200/1365/1365577.png)
Tomoe 3
The penultimate form of the Sharingan is Tomoe Three, commonly considered the final step in an Uchiha's maturity. Those with Tomoe Three unlocked are the ones known and feared in battle, rivaled by few and envied by many. It adds the final building block to the Sharingan's arsenal: the infamous Genjutsu: Sharingan technique. Additionally, chakra can now be seen through small barriers, such as the human body or most obstructions not particularly thick, as well as being able to distinguish most chakra constructs. The eye of insight, as it's commonly known, heightens to the point of capturing all movements up to one tier of Perception higher. This insight even affords an unnatural prediction ability: the Sharingan is capable of detecting even the smallest muscle movements within its Perception range and determine precisely what the target is about to do, allowing the user to react accordingly. 500 Experience is the cost of progression. Most will find that it is well worth the price.
Mangekyou
A mature, powerful Uchiha may find a peak at Tomoe Three, with abilities of tremendous power in their own right, but a select few find themselves walking a much harder path. The path to power is paved with heartache and troubles, as the Mangekyou, the height of Uchiha prominence, comes only with the greatest of pains, of witnessing the death of one that the Uchiha truly loves. While this is a power that many would surely seek, it's cost is often considered far too great, and so the eyes reflecting a pattern of the Uchiha's inner turmoil are looked upon not as a fearful weapon, as those outside of the clan see them, but as a sign of the intense pain that the Uchiha has suffered. The Mangekyou's pattern is unique to the individual and may be similar to another, but is never quite the same, for it is based wholly upon the pain of the loss, which affects every individual differently. This can come upon investing 1000 Experience points, after which the situation may be described at will, if at all, by the player, as with the Tomoe One. Alternatively, if an Uchiha with at least Tomoe One witnesses the death of a loved one that is also a Player Character, the Sharingan will instantly mature to Tomoe Three, any loss of sight will be restored, and the Mangekyou will be unlocked, regardless of how much Experience has been invested or what caused the (near) blindness. However, if the Sharingan is not Tomoe Three, 3000 Experience Points will need to be invested before it can be used. While no new inherent abilities are afforded, the Mangekyou does grant access to one unique technique per eye, in addition to one dual technique per two Mangekyou: Susano'o. The techniques vary upon users and can be mixed and matched, and though Susano'o is the most common dual Mangekyou technique, some Uchiha may develop an alternative technique.
Eternal Mangekyou
So long as there are limits, there will be those seeking to overcome them. This extends even to the blindness of the Mangekyou, where individuals seeking to restore what they have surrendered for power may seek out the eyes of others to restore their sight. While this works, it can be a complicated process. Once blind, the Mangekyou loses access to all of its abilities save only the dual technique, assuming it, like Susano'o, does not explicitly require sight. That technique can be used with any eyes or none at all, so in essence, those eyes are useless and will need to be replaced. Any Sharingan that is not Mangekyou, as in Tomoe One, Two, Three, or Eternal Mangekyou, will not be compatible and, therefore, will not result in the creation of a new Eternal Mangekyou. Rather, the new eyes will function exactly as they have in their original owner. A Mangekyou combined with the old eyes and then implanted into the blinded Uchiha will form a bond, overriding the new eyes' abilities with that of the Uchiha's original Mangekyou and restoring sight completely, combining patterns to create an Eternal Mangekyou. Even Mangekyou that have been blinded can be used for this process, as the advancement of stages functions as restoration, as seen in the case of the Mangekyou. There are two ways to achieve this, the first is by taking the Mangekyou of another Player Character. Eye swapping is not allowed. The second Option to unlock EMS is that an Uchiha can pay 2K exp to unlock a Uchiha NPC fight roll. If they emerge victorious from this battle, they will be able to use the NPC's eyes to unlock EMS.
Furthermore, upon unlocking the Eternal Mangekyou the user will be allowed to allocate 5 unique tiers of stat boosts. For the cost of 20 CP a post the user can activate those 5 unique tiers to increase their prowess in combat. One the boosts have been allocated they cannot be changed. No more than 2 unique tiers can be applied to a single stat. Should the eyes of one with the Eternal Mangekyou be taken and transplanted the recipient of the transplant will be able to re-allocate should they have never had the opportunity to before.
Uchiha NPC EMS Unlock Modifiers:
- Spoiler:
- ~Personality/Lore: Doing a comprehensive write-up of the NPC's history, personality, relationship with you and trivia will demonstrate your investment beyond power. This nets you a +10 modifier.
~S-Class: If you are at S-Class you receive a +10 modifier.
~X-Class: If you are at X-Class you receive a +20 modifier. Does not stack with S-Class modifier.
~Enhanced State: If you possess an Enhanced State Restricted that is maxed out experience-wise, you receive a +10 modifier.
~Entity: If you possess an Entity Restricted that you have attained control over, you receive a +20 modifier.
~Restricted Technique: If you possess a Restricted Technique that is maxed out experience-wise (if applicable), you receive a +10 modifier. This modifier is only applied once even if the player has two or more Restricted Techniques.
~Exclusive Technique: If you possess an Exclusive Technique that is maxed out experience wise (if applicable), you receive a +2 modifier up to a maximum of +10. For the purpose of this modifier, a Restricted Technique that is also an exclusive does not count.
~Preparation Post: If you do an 8,000 word count training/preparation post you receive a +10 modifier. Note that this training can be psychological, social, or physical however the words must be your own even if you roleplay with others.
~Additional KKG: If you possess an additional KKG beyond what you started with, you receive a +20 modifier. This does not stack with Dual KKG if you have that as an Enhanced State.
~X-Rank Item/Artifact: If you possess one or more X-Rank items (or an S rank or higher Artifact), you receive a +10.
Roll Table:
- Spoiler:
- Round 1
0-50: Death. You have lost the fight and the NPC is about to kill you. Leave now or pay the ultimate price.
51-60: Near Defeat. The NPC has gotten the better of you and you've been critically injured. However, you have decided to press on despite the enormous risk you face. Proceed to Round 2 with a -5 modifier.
61-70: Stalemate. You've fought the NPC to a draw and it has been forced to escalate its tactics to ensure its survival and independence. Proceed to Round 2.
71-80: Partial Victory. You've got the NPC on the run. The NPC is battered and bruised while you are mostly unscathed. Proceed to Round 2 with a +5 modifier.
81-90: Near Victory. The NPC has been critically wounded and is now at a major disadvantage. You have succeeded in getting them to waste a majority of their chakra and the battle looks as though it will be decided in your favor. Proceed to Round 2 with a +10 modifier.
91-100: Flawless Victory. You've managed to defeat the NPC through a combination of skill and careful planning. EMS achieved.
--
Round 2
0-70: Death. You have lost the fight and the NPC is about to kill you. Leave now or pay the ultimate price.
71-80: Endgame. The match has been fought to a stalemate and both you and your opponent's reserves are dwindling. The contest has entered its final phase but only one of you can remain standing. Proceed to Round 3.
81-90: True Resolve. You slowly pull ahead in a battle of attrition. You've managed to waste even more of the opponents chakra and your victory is likely, but not assured. Proceed to Round 3 with a +20 modifier.
91-100: Hard-Fought Victory. After a brutal campaign against your opponent, you have finally secured your destiny. EMS achieved.
--
Round 3
0-90: Death. You have lost the fight and the NPC is about to kill you. Leave now or pay the ultimate price.
91-100: Bittersweet. You have finally taken down your opponent but at tremendous personal cost. EMS achieved but you'll need a physical/psychological recovery period before you're back to your normal self. A processing time of 1 month irl must pass before you can use the benefits of the Sharingan.
Bloodline Limits & Drawbacks
Even the mighty Sharingan of the Uchiha Clan, once feared as the most powerful group in existence, is not without fault. The Doujutsu itself drains the Uchiha 0.2 points of Stamina per post. This is insignificant for most users, but it can make using the Sharingan tricky for those with smaller reserves.
Another tricky aspect that none can avoid are the adjustment periods for the rapid changes made when a tomoe is added. With chakra, it becomes difficult to discern from the new red-based color palette through which Tomoe One perceives the world. Even once that adjustment is complete, different shades of chakra relating to alignment will yet be impossible to truly discern, only guess at, until Tomoe Two is unlocked. Once that happens, the colors divide again to represent elements, style, and nature, in addition to alignment. The sheer amount of colors will be overwhelming for a while, but eventually the user will adjust, given enough time. Tomoe Three is perhaps the hardest change to accommodate, as the varying potency and brightness of chakra colors that represent their distance from the Uchiha and any obstructions between the two can be extremely difficult to accurately determine.
Perception is more dangerous than chakra visualization for the simple fact that seeing everything in the world with more acuity will, logically, cause everything to look slower than before. Things that once moved faster than the Uchiha could follow with his eyes suddenly appear to become slower once the Sharingan advances. The disparity in what was seen as opposed to what is now seen with a new tomoe naturally causes the Uchiha's brain to act as if the body as a whole is faster than it really is. They will try to react to things their eye can follow, only to realize their body can't keep up and inevitably fail, which can sometimes have fatal consequences. This is a major change with Tomoe One, but is even more significant with Tomoe Three, when the Uchiha experiences the most changes.
These adjustment periods last longer for some people, but generally take a few days In Character to complete.
What doesn't end is the fallacy of prediction. The Tomoe Three Sharingan may be able to predict any movement with the most deadly accuracy using only the faintest of tells, but it is accurate to a fault. When one target appears to be moving in two or more separate directions, the Sharingan will accurately predict both movements, but at the exact same time. The eyes become confused and cannot discern which movement path belongs to the target, relying solely on the Uchiha's natural Perception for prediction. Note that the Uchiha can still see with the improved Perception of Tomoe Three, but as that improvement does not grant anything beyond following speed with the eyes, it does not aid in the prediction of movements. Normally, the eye of insight's ability to predict all things seen compensates well for this, but seeing more than one future for one target skews that.
Using the Dual Mangekyou Technique may not require a pair of Sharingan to use, but does necessitate that the Uchiha have awakened a pair of Mangekyou, a pair being two that specifically belong to each other and were awakened together. Additionally, without the eyes to which that Dual Mangekyou Technique belongs, no further progress can be made in the technique; it will remain at whatever stage it was when the eyes were removed.
Once an Eternal Mangekyou has been created within an Uchiha, it cannot be again. If an Uchiha loses those eyes and implants another, regular Mangekyou, it will not become Eternal and will simply function as it did in the original user, complete with whatever deterioration has occurred. Additionally, if a Mangekyou has not been created at all, then an Eternal Mangekyou is impossible until that happens, though the eyes that awaken need not be their own.
Further Progression:
Those that wish to progress beyond the norm of Tomoe Three's Eye of Insight may train further to unlock the powerful, unique abilities that follow:
Name: Discernment
Rank: A
Activation Cost: None
Upkeep Cost: 0.1
Range: Sight
Speed: Instant
Element: None
Skill: Doujutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Hand Seals: None
Description: Advancing the Sharingan's natural perception of chakra to a greater extent affords the user keen discernment not normally present in the Doujutsu's Eye of Insight. Whereas most ocular Kekkei Genkai, including even the Byakugan, cannot recognize the difference between constructs as complex as shadow clones and real people or things, particularly those that create such constructs, a fully matured and further developed Sharingan can. By simply looking upon the chakra of any such creation, the Tomoe Three Sharingan can immediately identify the chakra make-up and thus determine the difference between even shadow clones and actual people.
Weaknesses: This is a progression ability and is gained after achieving Tomoe Three Sharingan.
Name: Precision
Rank: A
Activation Cost: None
Upkeep Cost: 0.1
Range: Sight
Speed: Instant
Element: None
Skill: Doujutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Two Sharingan
Hand Seals: None
Description: Where Discernment emphasizes perception of chakra, Precision emphasizes reality, seeing the finer details not in the makeup of energy, but in all things that are corporeal. With enough training, the Sharingan can perceive on a continuously smaller level, until eventually it can clearly see even the cells that make up all living things, an ability previously exclusive to such insightful Doujutsu as the Byakugan. Unlike the Byakugan, this ability cannot be used to see things outside of one's range of vision, but it grants near unparalleled vision all the same.
Weaknesses: While this ability is being used, the user's vision shifts to the enhanced level desired, preventing sight in any other zoom, such as basic vision, potentially making the user blind to things happening around him. This is a progression ability and is automatically learned after obtaining the Tomoe Two Sharingan
Name: Extraction
Rank: A
Activation Cost: 5
Upkeep Cost: 2
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Parent Technique: Genjutsu: Sharingan
Hand Seals: None
Description: The parent technique emphasizes the infiltration of enemy minds to cause one of a number of effects, including the compulsive divulging of information. With enough practice in this function, the eye becomes more acclimated to sifting through the minds of its prey, to the point that it no longer needs to enact an illusion that yields information, but can find that information itself. Similar to the Psycho Mind Transmission technique, Extraction allows a Sharingan to comb through the memories of the target. As a perceptive Doujutsu, the Sharingan is slightly more effective in that it can more quickly identify key memories, finding anything relating to the user's query near instantaneously. This is a more specialized version of mind reading, however, in that it only yields information being sought, and unlike Psycho Mind Transmission, will not disclose anything not actively being sought. Information is processed via this technique at the following rates based on the user's Intelligence, though note that it will immediately find the source material and the user need not comb through all memories, meaning this technique usually finishes within a post.
C-Tier: a day per post
B-Tier: a week per post
A-Tier: a month per post
S-Tier: six months per post
If the target of this technique is conscious and able to mentally fight the user, this technique will take much longer, reducing those rates by one level and making C-Tier Intelligence unable to even use this technique.
Weaknesses: As a progression ability this ability is learned automatically after achieving Tomoe Three so long as the other requirements are met.
Guest- Guest
Re: Uchiha Clan
Clan Techniques
- Spoiler:
- Name: Copy Technique
Rank: A
Cost: 3 Points
Range: Sight
Speed: Instant
Element: None
Classification: Group Exclusive (Uchiha)
Handseals: None
Requirements: Tomoe Two Sharingan
Description: The Copy Technique is one of the two primary abilities for which the Sharingan is known. It is the essence of the Eye of Insight's true purpose, using everything from the enhanced Perception to the peerless prediction in as efficient a way as possible. When an Uchiha witnesses a technique, style, or move through the Sharingan, instant memorization may occur. Simple movements of a pencil can allow an Uchiha to perfectly imitate another person's hand writing. General muscle movements can give access to a person's entire way of moving and standing. In general, this technique can grant flawless imitation by bridging the gap between what is seen and how one moves; with such clarity of others' actions, an Uchiha is easily able to adapt the body to it as much as physically possible.
The best part of this technique is the ability to copy actual techniques. While Tomoe Two is limited to strictly physical movements, such as Taijutsu, Weaponry, and hand seals, Tomoe Three can also imitate chakra usage. By seeing exactly how the chakra is used, even through clothing and other obstructions, the Sharingan is able to discern every aspect of any kind of technique, even those born of shape and nature transformation, advanced elements, and unique bloodlines and abilities. The technique can then be instantly repeated by the user, in some cases even as that technique is being used by the target. Once copied the technique is permanently memorized and can be used at will by the user. However, custom techniques that are copied must be noted in the user's update thread if they wish to permanently retain knowledge of the technique.
Drawbacks: The target of this technique must move at a Speed within the Uchiha's improved Perception range; in the case of a technique requiring hand seals, the target's Coordination is used instead of Speed. Chakra that is not seen with the accuracy brought about by Tomoe Three cannot be imitated, thus limiting Tomoe Two strictly to the physical, regardless of the Speed at which the target moves. Another limiter is the Uchiha's own body. Techniques requiring elements or physical attributes that the Uchiha simply does not possess cannot be imitated. The information may not be stored and used at a later date, because a lack of required experience relating to the field (the ability to use the technique) makes the user fail to understand the particular method by which the technique is performed. This includes all techniques being copied by this jutsu. The Copy Technique CANNOT permanently learn restricted or village/clan exclusive techniques (be they canon or custom).
Name: Genjutsu: Sharingan
Rank: A
Cost: Varies
Range: Sight
Speed: Instant
Skill: Genjutsu
Element: Inton
Classification: Group Exclusive (Uchiha)
Handseals: None
Requirements: Tomoe Three Sharingan
Description: Perhaps the most versatile technique in existence, the Genjutsu: Sharingan casts an illusion from the eye that can take on any shape desired by the user. Most Genjutsu are limited to a small range of effects and visuals, but this is bound only by the user's own imagination. The actual illusions that are shown to the target are constructed by the user and as such are not set in stone by this technique; the user is free to create the general parameters of specifically how the target will view and experience this technique. However, the actual effects are limited to only a select few, but they are many more than typically available to any one Genjutsu. Because of its versatility, this technique has varying cost, though for the purpose of dispelling, it is always considered A-Rank, despite the cost.
E: Relaying memories and any other sort of information to the target, and vice versa.
D: Instantly dispel any Genjutsu affecting the target by using this Genjutsu to overwrite and shatter it. Blend illusion and reality to confuse the enemy or disguise certain things; this has as much versatility as the following ranks, but is unable to perform the specific functions of them; it merely allows the illusion to be cast via eye contact.
C: Compel the target to divulge information, no matter how sensitive.
B: Render the target immediately immobile.
A: Cause the target to fall into unconsciousness.
S: Forces the target under the control of the user. This is considered the height of Uchiha Genjutsu and is renowned for its ability to even control Tailed Beasts. This cannot, however, force the target to inflict harm upon itself, such as suicide, damaging or removing an organ, or allowing itself to be sealed without a fight.
This technique's affinity for Genjutsu unlocks in the Sharingan a new height of power over illusions, allowing the Perception boost granted by the Uchiha Dojutsu to apply to Genjutsu. Alternatively, the tier boost can apply to Intelligence for the purpose of recognizing Nightmare Genjutsu. When the user's Perception or Intelligence (depending on the type of Genjutsu in play) is higher than an enemy's Intelligence, the user can incite the D-Rank function of this technique to immediately dispel the enemy's Genjutsu.
While this technique is powerful in its own right, it does improve with higher levels of the Sharingan. A Mangekyou is able to add one tier to the user's Intelligence solely for the use of Sharingan Genjutsu. An Eternal Mangekyo does the same, but with two tiers.
Drawbacks: Levels B-Rank and higher, which partially or completely wrest control from the target, can be fought against with sufficient Intelligence. A target with two tiers less Intelligence will be unable to resist the effects at all. With one tier less, the target can reduce the Rank effect by one, dropping control to unconsciousness, unconsciousness to paralysis, or paralysis to compulsory information divulging. With equal Intelligence, the target can drop the Rank effect by two. With higher Intelligence, the target can resist or dispel this technique at will. To realize that one is caught in this Genjutsu, they must have equal or higher Perception than the user's Intelligence level, at which point they may be able to utilize the Genjutsu: Kai technique or one of the other methods for illusion breaking. The best defense is a high Intelligence, of course. Every post that a target is affected by this technique will increase that target's Intelligence for the sole purpose of resisting this technique by one plus until they reach a point at which they can dispel the illusion at will. The illusions caused by this technique can flawlessly blend reality with illusion, though any attacks taking place in the real world must have a counterpart present in the illusion itself, so that at no point will a target be struck by an invisible attack.
Name: Demonic Illusion: Mirage Crow
Rank: D
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Parent Technique: Genjutsu: Sharingan
Hand Seals: None
Description: The user begins the technique by calling upon a small swarm of crows that emerge from somewhere within the immediate vicinity, generally from underneath a coat the user is wearing. The crows will then swarm the target and if the target looks upon any of the crows, he will see the user's Sharingan reflected in their eyes and be instantly caught in the illusion. The illusion itself places the target in a world of red and pink, with no discernible details other than the target, the swarm of crows, and the user, who appears to be partially formed from that swarm of clones. The ground and the sky seem to meld together, and though wind may appear to be flowing in this illusory world, nothing can be felt. The user is then free to converse with the target for as long as desired, warping the perception of time in both of their minds.
Being drawn into the illusion is so sudden that the target's brain will mistake it for reality, but notes that it is separate; the target can simultaneously perceive reality and illusion, but the illusion encapsulates the target so much that he will fall to the ground in reality, the brain mistakenly recognizing the illusion as reality. The body will reflexively catch itself, causing the target to snap out of the illusion, but by that time, the conversation between the two will be over, having lasted for up to an hour within the illusion, but only taking seconds out of the real world.
Weaknesses: This technique requires the Genjutsu Skill. Because of its instantaneity, the illusion has little use for offensive purposes, as it is designed neither for mental trauma nor physical harm, offering only enough control for the user to manipulate the crows and his own form while inside.
Name: Coercion Sharingan
Rank: C
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Hand Seals: None
Description: Through the Sharingan, the user can cast over any target that looks upon his eyes a feeling of tremendous fear. The target will be cast into a world of swirling black and red patterns, with no differentiation between even the floor and the sky, with only a central Sharingan looming overhead. This Genjutsu is used for immediate intimidation, as an inexplicable terror overwhelms even an emotionally distant and strong willed target, such that even the bravest warrior will back away and fall to the ground in fear. The illusion lasts only a few seconds, but its effects reverberate for quite some time -indefinitely, in some cases. The fear of this technique induces a mental trauma upon the target, reducing their Intelligence by two -'s for the remainder of the topic, regardless of the duration of the actual fear.
Weaknesses: This technique can induce up to severe mental trauma to the point that the target will scream in terror any time he see the user, even long after the illusion's effects have worn off, but it cause no physical harm and is over very quickly.
Name: Demonic Illusion: Shackling Stakes Technique
Rank: A
Upkeep Cost: 5
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Parent Technique: Genjutsu: Sharingan
Hand Seals: None
Description: By making eye contact, the user can cast a Genjutsu over the target that delivers a very realistic feeling of large metal spikes being driven forcefully into the target's body. The pain from this technique is tremendous and causes a form of paralysis due in part to that pain and also from the sensation that the spikes are preventing most forms of movement. Because this pain is illusory, the target's Constitution will not avail him, but he may be able to continue moving at a snail's pace should his Intelligence be high enough. This is one of the Genjutsu powerful enough to withstand a person knowing its true nature, because the pain caused generally prevents most movement, which is required to initiate most forms of dispersal.
The onset of this technique can be as straightforward as described, but it can also be masked by false experiences. After eye contact has been made, the Genjutsu sets in, but the target may continue to experience the encounter as though it had not, acting as he would normally without realizing that it is an illusion. Once the target is able to discern that it is an illusion, whether by Perception or by being told, he will notice that he hasn't moved since seeing the user's Sharingan, and will suddenly experience the severe pain of the metal stakes, which can be used for extensive torture. Only a few moments pass between the activation of the technique and the end of the false experience, if used.
Weaknesses: Targets with Intelligence or Constitution equal to or higher than the user's Intelligence can resist the paralysis enough to continue speaking and even move their arms and hands, though at a rate of no higher than B-Tier Speed and Coordination. Given the power of this technique, it's truly a wonder that they can move at all. For every tier lower, the target's Speed and Coordination decreases by another tier, until they are paralyzed completely. When comparing stats, the highest between the target's Constitution and Intelligence is used. This illusion can be broken via Genjutsu Kai, cast by the target or another, but not by pain.
Name: Ephemeral
Rank: A
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Parent Technique: Genjutsu: Sharingan
Hand Seals: None
Description: This illusion is initiated by pointing a finger at the target. If the target looks upon that finger, he is caught, because this Genjutsu is cast from the finger, rather than the eyes. The start of the illusion causes false experiences, as with most illusions cast by the Sharingan, fooling the target into believing that the Genjutsu has not yet taken effect, failed, or was never used to begin with. After two posts, however, when the illusion takes root in the target's mind, it becomes clear. The situation becomes dire; the target is isolated from any allies and is assaulted by the user in whatever way desired. This is typically when the target will realize that this is an illusion, but it's too late. By forming the Ram hand seal, the user can induce a sleeping effect on the target that is incredibly difficult to resist and, even if it is, will cause a lucid, dream like state. The target will begin to suddenly see images of people and things grow from his own body that torment him about anything he may be struggling with. He may attempt to use Genjutsu: Kai to break free, but by the time the Ram seal is formed, it's too late. The target's body, in the real world, is held fast and all movement is restricted to the illusion itself. The target's own body, altered with the apparitions of guilt causing objects, will begin to choke him and will not cease until rendering the target unconscious. This effect will also happen in reality, causing the target to suddenly fall unconscious.
As the Genjutsu harshly assaults the mind, the target will face a mental trauma that persists for the current topic and the one that follows, reducing Intelligence by a full tier for the entire time.
Weaknesses: The target will still be moving in the real world until the user forms the Ram hand seal, which typically isn't a problem for the user, who is actively controlling what the target is witnessing. During this time, the illusion is prone to the target's Genjutsu: Kai, but once the Ram seal is formed, only an external Genjutsu: Kai or physical pain will snap the target out. Any attacks made against the user must have a representation of some sort in the illusion, as in a shuriken which appears to be a crow. The more Intelligent the target is, the longer he will hold out against the unconsciousness: one tier less than the user's Intelligence can resist the sleep effect forever, two tiers less can resist for up to three posts, and three tiers less can resist for one post. Time is distorted, causing little time at all to pass in the real world once the target ceases movement, while he may struggle with his inner demons for hours within the illusion. This can lead to mental strain, exhaustion, and anguish for the target, but leaves little opening for the user to take advantage of an immobile target until the technique is either finished or broken. While facing the mental assault, the target may be able to cast the Genjutsu: Kai technique upon himself, but only if his Intelligence is equal to or higher than the user's Intelligence. Otherwise, it will fail.
Name: Demonic Illusion: Mirror Heaven and Earth Change
Rank: A
Power: B
Activation Cost: 5
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Parent Technique: Genjutsu: Sharingan
Hand Seals: None
Description: The parent technique applies the Perception boost of the Tomoe Three Sharingan to Genjutsu, allowing the user's Dojutsu to more easily see through illusions and then break them with ease. This technique combines that function with the properties of the Copy Technique so that any illusion the user's Sharingan sees through is not only broken, but also cast back upon the target. In this process, the user must use the parent technique to break the illusion and, in about the time it takes to blink his eyes, duplicate that technique and cast it through the eyes. The illusion that is cast back is not the illusion used against the user, but a perfect replica made by the Sharingan to catch the opponent off-guard. Most Genjutsu users do not expect to have their own technique used against them, which may leave an opening during their surprise for the user to take advantage of. During this process, the user can easily use the Copy Technique to instantly learn how to perform that Genjutsu, if desired, though some illusions are bloodline based and, while they can be duplicated and cast back, they cannot be repeated.
Weaknesses: Using this technique requires the use of the parent technique to break the target's illusion. Genjutsu reflected by this technique have the power noted by this technique, and not their original value, which typically makes them weaker than their original versions. Couple that with the target's familiarity with their own Genjutsu, and this should be fairly easy to get out of, leaving its main value in surprise tactics. This technique can reflect Genjutsu that are specific to a certain ability or bloodline that the user does not possess; they will simply be weaker than normal and even if the user copies it, he will not be able to repeat until obtaining that ability or bloodline.
Name: Manipulating Windmill Triple Blades
Rank: C
Activation Cost: 3
Range: Varies
Speed: Varies
Element: None
Skill: Bukijutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe One Sharingan
Hand Seals: None
Description: The user will secure wires to several small, ranged projectiles, generally kunai and/or shuriken, and will throw a barrage of them at the target. Not all of the projectiles have wires secured, and while the target is busy evading the decoys, those with wires attached will be pulled back around, swinging off any structure at the target's back to swing around and strike from the front. The target will be too busy handling the decoy projectiles to notice them, and due to the Sharingan, the user will more adeptly be able to predict the target's movements and compensate for them to ensure that the ploy is not seen through and that it retains deadly accuracy. Rather than hit the target directly with the wired projectiles, the user can force them to wrap around instead, pulling the target towards the structure and then binding him to it with surprising speed and power. This can be combined with another jutsu, most often the Fire Release: Dragon Fire Technique. During this technique, the user's Coordination is increased by 2+, while the target's Perception is decreased by -.
Weaknesses: There must be some kind of structure behind the target for this technique to work. Both the range and the speed of this technique are determined by the user's stats. Should the target manage to notice the wires, they can be cut with an appropriate edge.
Name: Uchiha Return
Rank: B
Power: Varies
Activation Cost: Varies
Range: Touch
Speed: Instant
Element: Fuuton
Skill: Bukijutsu
Classification: Group Exclusive (Uchiha)
Requirements: None
Hand Seals: None
Description: This technique utilizes any kind of fan, most often a Japanese war fan or the legendary Gunbai Uchiwa, to block any incoming offensive technique. This jutsu will cause the fan to absorb all of the energy of that technique, rendering it null, and convert it into Fuuton chakra before reflecting all of that force right back out, blowing away the target with as much force as was present in the absorbed technique. This is most often used to affect Ninjutsu, but can also be used against physical attacks like punches or even weapon strikes. The force of the reflection is equivalent to the cost of this technique, which changes to match the technique used against it. In the case of physical attacks, this jutsu's cost matches the rank of the strength behind the blow and delivers that much force in Fuuton power.
Weaknesses: The cost of this technique varies by the techniques it is used against, as well as its power. The reflection occurs extremely quick, making it difficult to react to, but it is still Wind Release chakra and because of that, carries all of the weaknesses that come with it. Additionally, while the force may be high, the only damage this technique can deliver is the impact the target makes after being blown away, which can be circumvented by any number of means.
Name: Uchiha Flame Formation
Rank: A
Power: S
Upkeep Cost: 5
Range: 100 Meters
Speed: Instant
Element: Katon
Skill: Barrier Ninjutsu
Classification: Group Exclusive (Uchiha)
Requirements: None
Hand Seals: None
Description: The user manifests small crimson flames over all five fingertips on one hand and slams them into the ground. A large, cylindrical barrier will arise, immediately encapsulating anything within the maximum range. The actual size of this barrier varies by the object that is to be protected, but can reach sizes sufficient to entrap an entire Bijuu. This technique is incredibly resistant to physical attacks; even S-Tier Strength is insufficient to break through. It also induces intense burns upon anything that touches it, and can kill this way with long enough contact. Things trapped inside will generally be safe from this effect, though they are unable to leave until either the user dismisses the barrier or it is broken.
Weaknesses: This barrier is widely considered unbreakable, second only to the Red Yang Formation, but it does have a weakness in Suiton. A Suiton technique of equal power to this technique can cancel out with the barrier. Additionally, one may use Doton to tunnel deep underground, to the point below the barrier's depths, and enter or leave it at will. The barrier is almost as deep as it is tall, though, so it may take some time. Flying might also work, if that's your thing.
Name: Transcription Seal
Rank: A
Activation Cost: Varies
Range: Touch
Speed: N/A
Element: None
Skill: Fuuinjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three Sharingan
Hand Seals: None
Description: This is a Fuuinjutsu which transmits a specific ability or jutsu related to the user's Sharingan onto the user's or another person's Sharingan. A set of conditions are set when the seal is created, and once those conditions are met, the ability or jutsu will instantly activate and the user's highest level Sharingan will be reflected in the target's eyes when that happens. When used on another person, this seal requires a direct touch to that person's face. When used on oneself, all that is required is the chakra cost, which is equivalent to that of the technique or ability being sealed. Techniques that can be sealed are any that the Sharingan can cast and that the user can use, ranging from something minor like Genjutsu: Sharingan to powerful abilities like Izanagi or Amaterasu.
Weaknesses: The user must possess the ability or technique being sealed. When the technique is activated from the seal, the cost of that technique is applied to the target, along with any visual deterioration that might occur. The plus to this is that the target need not actually know how or have the ability to perform that technique, only that they have a Sharingan. Dual Mangekyou Sharingan techniques, such as the Susano'o, may not be used with this jutsu. Additionally, when applying the seal, the user will immediately pay the chakra cost of the technique being sealed, though he need not activate it himself.
Name: Izanagi
Rank: S
Range: 5 Meters
Speed: Instant
Element: Inton, Yoton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha); Clan Leader
Requirements: Tomoe Three Sharingan
Hand Seals: Rabbit → Boar → Ram
Description: By using Inton to create shape and form from nothing, and then Yoton to breathe life into that form, the user is able to create another reality with regards to his immediate vicinity. This allows for control over one's own state of existence, disregarding reality itself and then replacing it with the new one that the user creates. Wounds and even death itself simply fade away as though they, results of reality itself, were mere illusions. The duration of this reality warping is normally one minute and requires no handseals. However, if the user is not a natural born Uchiha, the hand seals mentioned above must be used and the duration is reduced to ten seconds.
Weaknesses: This is one of the most powerful Jutsu of the Uchiha, and holds a status as forbidden due to its one drawback: the eye in which this jutsu is cast forever loses its light, succumbing to permanent blindness.
Name: Izanami
Rank: S
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha); Clan Leader
Requirements: Tomoe Three
Hand Seals: None
Description: Designed as a counter to Izanagi, Izanami is a technique which forces the target to accept the nature of reality, particularly as it pertains to their own actions. The jutsu begins by using the Sharingan to memorize the physical sensations felt by both the user and the target at any moment in time. The user will then wait for or force a second moment with the same sensations to occur. This will activate the technique, which will create a loop that the target will be trapped in. In the time between recreating that moment, the user may also memorize another moment, and another, up to however many desired. These are all candidates for the start of the loop, and once the loop is started, all memorized moments will be replayed by the technique.
Once Izanami has been cast, the target will be forced to replay those physical sensations endlessly and though the circumstances may change, the sensations will remain the same. After some time, the target will become aware that they are caught within a Genjutsu, but this is not enough. In order to break Izanami, the target must accept reality as it is, especially where their own actions are concerned. People that are unable to accept themselves, their past, their future, or anything about reality will be caught in this loop until they reflect upon themselves and willingly accept reality. The illusion of the user will constantly prod the target to do this, encouraging them to fulfill the requirement to break the technique, until they do so.
While Izanami is active, the target's real body will be rendered immobile and particularly susceptible to Visual Jutsu, such as the Genjutsu: Sharingan, and can be easily manipulated by them. They will remain as such, motionless and oblivious to reality until they are able to escape, regardless of what may befall their body.
Weaknesses: The eye that casts this Genjutsu forever loses its light, but that is not the reason for its Kinjutsu label. Izanami has a clear way out and as such, is unwise to use against an enemy, especially in consideration for its purpose of helping the target to grow in maturity via acceptance. It is deemed unfit for use in battle and is forbidden because of it.
Name: Tailed Beast Control
Rank: A
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Uchiha)
Requirements: Tomoe Three
Parent Technique: Genjutsu: Sharingan
Hand Seals: None
Description: This is the technique known to control Tailed Beasts to an even greater extent than the Genjutsu: Sharingan. By matching gazes with the target, the user is able to infect the mind with an advanced illusion, causing the target to suffer various experiences in order to guide it in a way determined by the user. At its best, this equates to mind control, but in base form, it is able to limit the abilities of the target, and is specifically designed to affect Tailed Beasts and their Jinchuuriki. At Tomoe Three, the user is able to reduce the Jinchuuriki's state by one and prevent them from increasing states for the duration of the battle or topic, whichever is longer. This can drop a Jinchuuriki from version 2 to version 1, version 1 to initial Jinchuuriki mode, or initial Jinchuuriki mode to nothing.
With the Mangekyou Sharingan, this technique is able to affect Bijuu, but takes much more than mere eye contact. The Tailed Beast must be subdued in some way while the user stares into its eyes for a fairly long time, spanning between fifteen minutes to thirty minutes depending on the skill of the user. Either way, it's highly impractical, if not impossible, to use in battle. Once this is done, the user's Sharingan will be reflected in the eyes of the Bijuu, and that Bijuu becomes a summon for the user. This is in addition to any other summons the user may have access to, and does not require the Kuchiyose Skill to use. The Bijuu uses its normal stats and is controlled by the user of the technique, while being treated as an X-Rank summon, thereby making it the only summon that the user can have active and limiting its use to six posts.
The Eternal Mangekyou Sharingan increases the range of this control to even Jinchuuriki of Bijuu. The same ritualistic process is used for this, but instead of making a summon, the user makes a perfect slave to follow every instruction, using the control over the Bijuu within and the influence of the Sharingan on the Jinchuuriki itself to continuously hamper the Intelligence of the target, thus extending control indefinitely. Unlike the Genjutsu: Sharingan technique, however, this control is less direct. It makes the Jinchuuriki perfectly loyal to the user in that it will obediently follow every order given, but it is able to act of its own accord and, again, will not willingly inflict harm upon itself. With the EMS, controlled Bijuu are considered S-Rank summons.
Weaknesses: The Tomoe Three function is ineffective against a Jinchuuriki that is actively using Tailed Beast Mode or Chakra Mode. The Mangekyou and Eternal Mangekyou control over Bijuu can be broken by the Contract Seal technique and those Bijuu can still be sealed as normal. The control over Jinchuuriki is much longer than that of Genjutsu: Sharingan, but it is less absolute, giving the Jinchuuriki more reign to function, treating the user of this technique more as a master or commander issuing orders, rather than a god delivering absolute commands; it can be resisted and eventually broken by a Genjutsu: Kai or other such technique that simultaneously affects the Jinchuuriki and its Bijuu. As always, this control will not force the target to inflict severe harm upon itself, such as removing an organ or limb, or allowing itself to be sealed.
Naka Shrine Pass Technique -D-Rank -This technique can only be learned from the Uchiha Clan Leader.
Guest- Guest
Re: Uchiha Clan
Mangekyou Techniques
The Mangekyou Sharingan possesses in each eye a powerful technique that, when used, strains and weakens the eye, but calls upon tremendous power that places these jutsu among the greatest in existence. Whenever a Mangekyou technique is activated, the user's Perception will weaken. This reduces the Perception stat by a + for every two times a Mangekyou technique is used, but only in the eye that uses the technique. Each eye will generally only have a single technique, either selected from the ones listed below or created as a custom jutsu in the Technique Registration board. The Perception loss is permanent and can eventually blind a person, but the deductions are first taken from the bonus provided by the Sharingan itself, which is generally two tiers, giving some time before the user's natural eyesight begins to wear away.
In the case of Dual Mangekyou techniques, those, like Susano'o, that are born from both eyes but require neither to use, will do the same, but to Constitution as well as Perception (in both eyes). Every two posts of using such a jutsu removes a + from the user's Constitution and Perception, but luckily, this is only temporary. Reductions are recovered at the rate of one + per topic, as the damage occurs on a cellular level and take quite a while for the body to heal. Should the user's Constitution ever be reduced below E-Tier in this way, the user will die. The minimum reduction is always one +, even if the technique is only used for one post. Should the technique be deactivated and reactivated in the same post, it will count as an additional post for the purposes of the drawback.
These negative effects are generally worth the power of the technique causing them, but can also be cancelled by achieving an Eternal Mangekyou Sharingan, though this will generally require one Uchiha to steal the eyes of another, trading in the bonds of family and friendship for power. Even this level of Doujutsu, however, will not reduce the chakra costs of these techniques.
Derived Techniques
The Mangekyou Sharingan possesses in each eye a powerful technique that, when used, strains and weakens the eye, but calls upon tremendous power that places these jutsu among the greatest in existence. Whenever a Mangekyou technique is activated, the user's Perception will weaken. This reduces the Perception stat by a + for every two times a Mangekyou technique is used, but only in the eye that uses the technique. Each eye will generally only have a single technique, either selected from the ones listed below or created as a custom jutsu in the Technique Registration board. The Perception loss is permanent and can eventually blind a person, but the deductions are first taken from the bonus provided by the Sharingan itself, which is generally two tiers, giving some time before the user's natural eyesight begins to wear away.
In the case of Dual Mangekyou techniques, those, like Susano'o, that are born from both eyes but require neither to use, will do the same, but to Constitution as well as Perception (in both eyes). Every two posts of using such a jutsu removes a + from the user's Constitution and Perception, but luckily, this is only temporary. Reductions are recovered at the rate of one + per topic, as the damage occurs on a cellular level and take quite a while for the body to heal. Should the user's Constitution ever be reduced below E-Tier in this way, the user will die. The minimum reduction is always one +, even if the technique is only used for one post. Should the technique be deactivated and reactivated in the same post, it will count as an additional post for the purposes of the drawback.
These negative effects are generally worth the power of the technique causing them, but can also be cancelled by achieving an Eternal Mangekyou Sharingan, though this will generally require one Uchiha to steal the eyes of another, trading in the bonds of family and friendship for power. Even this level of Doujutsu, however, will not reduce the chakra costs of these techniques.
- Spoiler:
- Name: Amaterasu
Rank: A
Range: Sight (50 Meter Maximum)
Speed: Equal to User's Perception
Element: Katon
Skill: Ninjutsu
Classification: Open
Requirements: Mangekyou Sharingan
Hand Seals: None
Description: This technique is considered the height of Fire Release Ninjutsu, as it casts upon the focal point of the user's vision black flames that will burn and consume all they touch for seven days and seven nights. The fire is cast from the eye with the same Speed as the user's Perception when bolstered by the Sharingan, which can make it quite deadly when used by fresh eyes. As the Uchiha's vision deteriorates, however, so, too, does Amaterasu's Speed.
Level 1: The beginning stage for all that awaken Mangekyou Sharingan that possess the power of "fires from hell". The user is able to release the deadly flames at any point in view, and they will burn the target and anything touching the target until it is gone. One shot per use.
Level 2: After four uses of the first level, the user will automatically progress to this stage, where he is now able to release up to five shots per use in rapid succession, greatly increasing the chances of hitting a moving target. Each of these five flames will do as the first level: burn everything they touch for seven days and nights or until nothing is left to burn. The user is now able to forcefully extinguish those flames, if desired, using this level.
Level 3: With four uses of the second level, the user is now able to direct existing flames to any desired target at the Speed of his Perception. Visual acuity generally begins to fall by this point, however, so Amaterasu may not move quite as fast as it initially could, but the damage it can cause becomes tremendously widespread with the power of this level.
Weaknesses: The black flames may burn anything, even water, but they are slow to do so and may be escaped with that weakness. Amaterasu cast upon clothing or chakra can be cast aside so long as that which it touches is removed from the target, but be careful not to touch any part of the flames, lest they spread to the flesh and the target be forced to remove parts of themselves to be free of a grim fate. Because this fire is cast with the Speed of the user's Perception, it is possible that it may be avoided, by keeping out of the user's visual focal point, or by outrunning it as it spreads. Amaterasu can only be spawned 50 meters away from the user although it may spread from there.
Name: Kagutsuchi
Rank: A
Upkeep Cost: 5
Range: Sight
Speed: Equal to the User's Perception
Element: Katon
Skill: Ninjutsu
Classification: Open
Requirements: Mangekyou Sharingan
Parent Technique: Amaterasu: Level 3
Hand Seals: None
Description: This is a technique based on manipulating and applying shape transformation to the mighty black flames of Amaterasu, making full combat use of the most powerful Katon Ninjutsu in existence. This Mangekyou ability grants access to the Enton line of techniques, those of an element specifically designed for Amaterasu and its ever burning fire.
Level 1: When an Uchiha has achieved Level 3 of the Amaterasu in one eye, the other eye will awaken this level of power. The flames of Amaterasu can now be shaped into a shield around the user's body, granting access to the Amaterasu: Flame Wrapping Fire technique and allowing the user to now register custom Enton techniques of a strictly defensive nature.
Level 2: After four uses of Level 1, the user is now able to fashion those dark flames into weapons, to be held either by the user or by the user's Susano'o, neither of which will be burned by them. This is one of the most powerful applications, as fashioning arrows and swords can doom a target with just one hit. The Enton: Honoikazuchi and Enton: Susano'o Kagutsuchi techniques are now available, as well as any custom jutsu the user wishes to register relating to weaponry and similarly offensive applications.
Level 3: Using the second level four times progresses the user to the point that his shape transformation over Amaterasu has reached the pinnacle, and he is now able to combine that black fire with any technique desired, casting Amaterasu alongside, say, a Great Fireball and forcing the darker flames to wrap around the lesser orange ones, enhancing the technique to devastating proportions. There is virtually no limit to the types of custom jutsu the user can create, now.
Weaknesses: This ability requires the other eye to be Amaterasu, and very much depends upon its ability to cast the technique. So, once that other eye is blind, this one becomes useless. Fortunately, the user need not always pay the cost of this technique when using one of the derived, and may instead use their cost. Also a plus is that this ability only diminishes the user's Perception for the post it is used in, and not how many times it was used during that post. However, given that each application of this ability is a technique of some form, it can get to be extremely costly. Generally, the only weakness of this technique is overexertion of the user or when facing an opponent that can also cast Amaterasu, as their flames cannot be manipulated by this technique and it may cause confusion on the user's part in determining which flames can be manipulated.
Name: Tsukuyomi
Rank: A
Activation Cost: 25
Range: Sight
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Open
Requirements: Mangekyou Sharingan
Hand Seals: None
Description: One of the most powerful Genjutsu in existence and second only to Kotoamatsukami, Tsukuyomi casts upon the target an illusion of the highest caliber that can be freely manipulated by the user. Like many higher ranking Genjutsu, this one cannot be broken by simply becoming aware of it, but it also takes this a step further in that it possesses no weaknesses. There are no flaws to exploit and, like the powerful Izanami technique, no amount of chakra control, manipulation, physical pain, or Genjutsu: Kai will help a target escape. This technique requires direct eye contact at all levels.
Level 1: With a glance, the user traps the target in an illusory world of his creation, with the ability to manipulate all space as he sees fit. The illusion will last for up to 24 IC hours and incite enough psychological trauma to render the target unconscious for 1 IC week.
Level 2: After using the technique four times, the user will advance his control to now cover mass, freely manipulating the weight and density of all things within the Tsukuyomi's world. It will last for 48 hours now, and can render the target unconscious for 2 weeks.
Level 3: When the second level is used four time, the user progresses to the point that now even time itself bends to his will, allowing absolute control over reality itself within the Tsukuyomi. The illusion can last for up to 72 hours, but due to time manipulation can cause the sensation of several days passing within just a few seconds, creating what feels like an eternity spent in the user's illusory world. The trauma is now at such a point that it will take 3 weeks to recover from.
Once reaching Level 3, the user can forcefully exert the Mangekyou eye far beyond its limits to the point that he can force a target to experience several decades within a span of just a few seconds. This causes severe trauma in the target that results in severe mental trauma. The target is immediately subjected to unconsciousness that will last for one full month IC, while also having his Intelligence reduced by 3 tiers. This stat loss may be retrained via the normal experience point costs after waking up. The user's eye and Stamina suffer greatly, as well, for this effect counts as six uses of the technique, instantly deteriorating Perception in the eye by one tier and costing a total of 100 Stamina points.
Weaknesses: The Tsukuyomi can be resisted by heightened levels of Intelligence. When C-Tier, the target will be able to maintain awareness of the true reality while suffering the Tsukuyomi, but cannot move and will only last for up to one post. A person with B-Tier can extend this time to 3 posts, and with A-Tier, one can now actually move about, albeit at a snail's pace with D-Tier Speed and Coordination. S-Tier removes those stat restrictions and for each Tier above it, the time allowed to remain conscious extends by 2 posts. When calculating Intelligence, only the base is considered, unless an applied boost is specifically tailored for dealing with Genjutsu. The Sharingan's Perception boost can be applied to the target's Intelligence when combating this technique, but unless the target is a natural born Uchiha, that boost is halved. If at any point the target's Intelligence surpasses the user's by a tier or more, this technique can be broken if the target is aware of it.
Name: Weapon Manipulation Technique
Rank: A
Upkeep Cost: 5
Range: Varies
Speed: Equal to the User's Perception
Element: None
Skill: Ninjutsu
Classification: Open
Requirements: Mangekyou Sharingan
Hand Seals: None
Description: This is a technique that provides absolute remote control over any variety of weaponry without the need of wires. The user need not even move his hands as weapons will float about the air and move according to his will, making this a rather highly useful technique in most forms of combat. The size of the weapon is irrelevant; only the amount matters.
Level 1: The user is able to apply a special mark by making direct contact with a weapon using the palm of his hand. This marking functions as a relay for the user's Mangekyou, allowing that weapon to be manipulated by this technique for the remainder of the IC day. The marking does not count as use of the jutsu, however. Up to 20 weapons can have this mark applied to them, with a maximum distance from the user of 25 meters. The weapons move at a speed equivalent to the user's Perception.
Level 2: Using the first level four times provides the ability to now let those markings last forever, instead of just until the end of the day. Up to 30 weapons may now be used for a maximum range of 50 meters.
Level 3: After using Level 2 four times, the user can cast the marking via direct eyesight, using the Mangekyou itself to plant the mark upon a weapon with something so casual as a glance. Up to 50 weapons may now be controlled with a 100 meter top range.
Weaknesses: The marks can be unraveled as though they were A-Rank Fuuinjutsu. It may be difficult for the user to keep track of and use well so many tools at once, leaving blindspots for the enemy to take advantage of. Every time the technique is activated, only the weapons marked previous to that moment may be manipulated; new marks may be applied, but they cannot be used until the technique is activated again. A skilled Fuuinjutsu user may be able to diminish the marks to the point of forcing overuse of the technique.
Name: Kamui
Rank: A
Activation: Left Eye- 20
Upkeep: Right Eye- 15
Range: Sight/Self
Speed: Varies
Element: N/A
Skill: Space-Time Ninjutsu
Classification: Secret
Requirements: Mangekyou Sharingan
Hand Seals: None
Description: The Kamui is a powerful Space-Time Ninjutsu which transports the user and anything within sight to the Kamui Dimension, a place comprised of an innumerable amount of randomly arranged and differently sized rectangular prisms amongst a dark and seemingly endless void. This ability is unlike other Mangekyou techniques in that it awakens in both eyes, meaning that if an Uchiha gains this ability, he can gain no other single Mangekyou Technique, but may still make use of a Dual, such as Susano'o. Each eye possesses slightly different abilities and each progress on their own:
Left:
Level 1: The initial stage, Level 1 allows the left eye to form a spherical barrier over any small area within at the user's visual focal point, up to a meter in diameter and at any distance. The speed at which this barrier is created is instant; however, the effect of transporting anything caught within it to the Kamui Dimension takes about a round. During this time, targets can move about, but will have to fight against the pull of the Kamui Dimension. The user is unable to move the barrier once it is initiated, unfortunately. Pull strength is C rank.
Level 2: After using the first level four times, the user can increase the size of the barrier to a sphere with a five meter diameter. The speed at which this barrier is created is instant, while this level's size remains at a full round. Pull strength is B rank.
Level 3: With four uses of the second level, the user can increase the size again to ten meter diameter. The first and second level's size can now be used to transport instantly (only on inanimate objects that are not being held by other sentient beings. This level, however, still requires the full post. Pull strength is A rank.
Right:
Level 1: Also an initial stage, this is the level granted by unlocking the Mangekyou. This level of the technique is rather simple and allows the user to transport himself to the Kamui dimension at S-rank speed. When exiting the dimension, he must return to the exact spot from where he left.
Level 2: After using the previous ability four times, the user is able to transport other things into Kamui via direct physical contact. This is similar to the left eye's ability, but it will target the entire object, whereas the left forms a barrier that will leave behind anything not caught within it. This also is able to transport anything touched at the same speed the user is able to transport, which is still set at S-rank. The pull of this is too great to resist, and may leave the target trapped in the Kamui Dimension perpetually. The user is now also able to summon things from the Kamui Dimension without having to go there personally, be they weapons, or people, just by casting the technique in reverse from the eye. This function counts the entire post as one use. When exiting the dimension, he must return to the exact spot from where he left.
Level 3: I'm sure you're seeing a pattern by now. Four uses of the second level and the user is now able to transport himself and anything he touches to the Kamui Dimension instantly. The user has now mastered the technique to the point that he can emerge from the dimension at any point desired, effectively as a means of teleportation (as long as hes familiar with the specific location or has been there) . This can be done so fast as to avoid seeing the Kamui Dimension at all, giving the user and anyone he's touching the impression that they simply moved to the destination. Additionally, the user can transport portions of himself, making his physical form intangible and, therefore, immune to all damage. However, while intangible, that portion of their body (or when applicable their whole body) is incapable of inflicting damage.
Note that returning from the Kamui Dimension does not count as a use of the technique.
Weaknesses: Kamui is a technique that is useful enough to make an Uchiha want to use it constantly in battle, but because it is a Mangekyou ability, this can quickly deteriorate the eye's sight, so it must be used with care. When casting from the Left Eye, the barrier formed cannot be moved once it is started, and though it is instant, if the target is able to keep out of the user's visual focal point, they will be safe; hiding behind objects may also aid the target, as the barrier forms in the user's direct line of sight. The target's ability to escape the barrier is determined by their Speed v. the barrier's pull strength. When a target is transported to the Kamui Dimension, they are basically trapped. However, they can attack the user whenever he enters the dimension, even during the brief moment during transportation, but the greatest opening is when the user is intangible and an enemy is within his dimension, because the physical part that is immune to damage in the real world is very vulnerable in the Kamui Dimension, such that intangibility is far too risky to use when an enemy is trapped there. Though the right eye is practically instant in its effects, the left eye requires time to gather the necessary chakra, such that the user must prepare the technique in the post preceding its use.
Name: Susano'o
Rank: S
Upkeep Cost: Varies
Range: Self
Speed: Instant
Element: None
Skill: Ninjutsu
Classification: Open
Requirements: Mangekyou Sharingan
Hand Seals: None
Description: Once a person has awakened both Mangekyou, he is then able to wield the power of Susano'o: an immense humanoid being fashioned from the user's chakra. This technique forms around the user and acts as an extension of his will, providing offense and defense at will while specifically tethered to the user. Wherever the user moves, Susano'o remains constantly cloaked over him. However, in higher forms, the user is able to move freely within Susano'o and is even able to allow certain things to pass through it, including the user.
Level 1: Starting point. Susano'o manifests as a rib cage around the user, with color varying by user, that provide a B-Rank defense. This means that it can resist B-Rank and lower techniques, as well as B-Tier and lower Strength. Equal ranking attacks can cause damage over time, such as cracking or melting, depending on the attack, and may eventually break through the defense. Higher level attacks are slightly weakened, but will break through immediately. 2 Point Upkeep.
Level 2: Using Susano'o thrice provides the ability to form a skeletal arm in addition to the ribs. Unlike the next levels of progression, this one can be formed at the same time as the rib cage, and can function with B-Tier Strength. This level provides A-Rank Defense. 4 Point Upkeep.
Level 3: After six uses of Susano'o, the user is able to advance the skeletal form of Susano'o to form the entire shape. This does require the rib cage to form and, because of that step, may take a few seconds to form. This form surrounds the user with the upper half of Susano'o in skeletal form, complete with a set of arms and a third arm attached to the right elbow. This level provides S-Rank Defense. 6 Point Upkeep.
Level 4: With nine uses, muscular structure can be formed, increasing Susano'o's Strength to A-Tier. This is the third progression and, therefore, takes a full post to form. This level provides S++ Rank defense. 8 Point Upkeep.
Level 5: After twelve uses, skin and armor become available, housing Susano'o in this fourth progression's protective shell, increasing its defense to X-Rank. Weapons may now also be created to fit your Susano'o, such as swords, kris, or even a crossbow. Alternatively, one can seek out the Totsuka Blade or Yata Mirror, or even utilize the Kagutsuchi technique to fashion Amaterasu-based weapons for their Susano'o. This takes about fifteen seconds to form. The user can invest 500 Experience to have the Susano'o grow a a secondary form conjoined to the spine of the first. This yields two faces and two sets of arms, that can be connected at the elbows or at the shoulders -this is determined with each use and is never set permanently. 10 Point Upkeep.
Level 6: With fifteen uses comes the full humanoid shape, as Susano'o manifests its bottom half to actually move about with the user centered within its torso. The Speed at which it moves is C-Tier, but the protection it provides now entirely encases the user, preventing anything from reaching through by leaving no openings. This fifth progression takes a full post to form.. 12 Point Upkeep.
Level 7: Often called the Final or Complete Body Susano'o, this form only comes after 20 uses of the technique and only if the user also possesses an Eternal Mangekyou Sharingan. This Susano'o is gargantuan, standing on equal level with Bijuu and housing the user within the forehead. Strength increases to S-Tier and Speed increases to B-Tier. By spending 500 Experience points, the user can further stabilize this form such that a second pair of arms can be grown from the shoulders or, alternatively, a pair of wings to allow flight. The choice between arms and wings must be made when the points are invested, and cannot be changed later. This form takes an entire post to manifest. 15 Point Upkeep.
Weaknesses: As a Dual Mangekyou technique, Susano'o drains both Constitution and Perception, temporarily weakening the body and both eyes. Because the user is able to freely pass through Susano'o, he can be removed from it provided that something is able to get past Susano'o's defenses to do so.
Derived Techniques
- Spoiler:
- Name: Amaterasu: Flame Wrapping Fire
Rank: C
Power: A
Upkeep Cost: 3 Points
Range: Self
Speed: Equal to User's Perception
Element: Enton
Skill: Ninjutsu
Classification: Open
Requirements: Amaterasu
Parent Technique: Kagutsuchi
Hand Seals: None
Description: With this technique, the user can manifest the black flames of Amaterasu as a shielding aura around himself, deterring any melee range attacks lest the enemy be wrought with the unending fires. This technique can also be applied over the ribs of Susano'o, combining this elemental defense with a physical one, thereby furthering the user's resistance to damage.
Weaknesses: The fires are not physically able to stop anything from passing through, causing their greatest use to require an active Susano'o. However, a Susano'o that manifests as more than a ribcage will be too big for the flames to cover, reducing their effectiveness to only things which pass through Susano'o.
Name: Blaze Release: Honoikazuchi
Rank: B
Power: A
Range: 3 Meters
Speed: Equal to User's Perception
Element: Enton
Skill: Ninjutsu
Classification: Open
Requirements: Amaterasu
Parent Technique: Kagutsuchi
Hand Seals: None
Description: By activating Amaterasu, the user can manifest those flames as a great many spikes protruding from the user's body, acting as an active defense to both skewer and afflict any targets with the all consuming and endlessly burning fires of Amaterasu. Unlike some Kagutsuchi based techniques, this one takes a dense form capable of stopping objects both with the aura and with the spikes.
Weaknesses: This technique is only good for one activation at a time and is unable to maintained.
Name: Blaze Release: Susano'o Kagutsuchi
Rank: C
Power: A
Upkeep Cost: 3 Points
Range: Varies
Speed: Equal to User's Perception
Element: Enton
Skill: Ninjutsu
Classification: Open
Requirements: Amaterasu
Parent Technique: Susano'o, Kagutsuchi
Hand Seals: None
Description: By applying Kagutsuchi through Susano'o, the user is able to manifest Amaterasu-based weaponry for their heavenly warrior. This technique starts as an orb of black fire held in one of Susano'o's hands, most often the third or fourth, and can then be fashioned into the user's preferred weaponry, ranging from swords and hammers to bows, arrows, and anything in between. Weapons that are thrown or fired use normal projectile interactions, but with a basis on the Susano'o's Strength, rather than the user's, but will still use the user's Coordination for aim. Weapons formed by this technique are dense enough to inflict physical damage on top of the burning effect already present in Amaterasu. So long as this technique is active, the user can continuously form new weapons for the Susano'o.
Weaknesses: As manifestations of Amaterasu, weapons formed by this technique can be sealed with a Fuuinjutsu capable of sealing Amaterasu, though typically not before the initial harm is inflicted. While only one use of Kagutsuchi and Amaterasu is required to keep this technique active, it does also require Susano'o, which can be draining when used at any length.
Name: Blaze Release: Yasaka Magatama
Rank: S
Range: 300 Meters
Speed: Varies
Element: Enton
Skill: Ninjutsu
Classification: Open
Requirements: Amaterasu
Parent Technique: Yasaka Magatama, Blaze Release: Susano'o Kagutsuchi
Hand Seals: None
Description: By applying the Yasaka Magatama technique to the black orb formed by the Blaze Release: Susano'o Kagutsuchi, the user is able to fashion a series of magatama projectiles composed entirely of Amaterasu's flames that can be thrown by Susano'o. Upon impact, these projectiles burst much like the first parent technique, causing severe impact force in addition to immediate incineration based upon the heat of the fire of Amaterasu for any that come into direct contact with them.
Weaknesses: The Speed of these projectiles is based upon the Strength of the user's Susano'o, and requires the activation of Susano'o, Amaterasu, and Kagtsuchi, though in the case of the latter two, they may remain active as per the second parent technique for continued use.
Name: Scorch Release: Halo Hurricane Jet Black Arrow Style Zero
Rank: S
Power: S+
Activation Cost: 30 Points
Range: 100 Meters
Speed: Varies
Element: Enton, Fuuton
Skill: Ninjutsu
Classification: Open
Requirements: Amaterasu
Parent Technique: Kagutsuchi, Wind Release: Rasenshuriken
Hand Seals: None
Description: By perfectly balancing the ratio of Fuuton to Enton, the user is able to combine the properties of both parent techniques for one of the most deadly techniques in existence. The initial product is a black, flaming pinwheel that can be thrown with as much force as the user can muster and, upon impact, bursts with the usual explosive power of the Wind Release: Rasenshuriken, but combines its cutting effect with the immediate incineration of anything caught within that cannot withstand the heat of Amaterasu, which consists of most things.
By amplifying the size of the parent techniques, the user can increase the potency of this one, combining the Blaze Release: Susano'o Kagutsuchi with the Wind Release: Ultra-Big Ball Rasenshuriken. This raises the power from S+ to X, though at an additional 20 Point cost.
This technique can be used via collaboration of two separate users, one able to use Kagutsuchi and the other Wind Release: Rasenshuriken, by balancing the ratio of chakra in each others' techniques. The cost, in this case, is split between them, and if at least one of the user's is also a Sensor, then the training for this technique may be completed in any topic type, including battle, without permission.
Weaknesses: The blast radius and explosion speed of this technique is the same as the Rasenshuriken upon which it is based, making evasion difficult when close, but possible. The overall cost of the technique generally classifies it as a finishing move, especially considering the use of Kagutsuchi and Amaterasu, which will deteriorate the eyes.
Name: Majestic Attire: Susano'o
Rank: S
Power: Varies
Activation Cost: 25 Points
Upkeep Cost: 10 Points
Range: Touch
Speed: 15 Seconds
Element: None
Skill: Ninjutsu
Classification: Open
Requirements: Tailed Beast Mode, Tailed Beast Control, or S-Rank Summon
Parent Technique: Susano'o (Level 6)
Hand Seals: None
Description: By activating Susano'o and synchronizing with a Tailed Beast or a Summon under the user's control or otherwise friendly to him, the user is able to shape Susano'o into an armor for the creature, protecting it from all harm and techniques that are unable to pierce Susano'o's defense. The target creature's Strength is also enhanced by one rank while using this, and any weaponry able to be formed by the user's Susano'o can be wielded by the creature, should it be able.
Weaknesses: The defense of the Susano'o armor is determined by the defense of the user's highest level of Susano'o unlocked. Once broken, the armor will need the original 15 seconds to reform, but any additional damage sustained will cause this timer to reset. Once over half the armor is destroyed, the technique ends.
Name: Evil Disturbance Waltz
Rank: D
Range: Varies
Speed: Varies
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: Majestic Attire: Susano'o
Hand Seals: None
Description: While the parent technique is active and affecting a Bijuu, the user can combine his Susano'o weaponry with the Tailed Beast Ball to add a rapidly rotating offense, especially when used with a sword. Any handles or hilts are broken off with this technique, effectively making the Tailed Beast Ball a sort of shuriken, cutting through any defense in its way. Anything that can't be cut through will impact with the Tailed Beast Ball, causing an immense explosion.
Weaknesses: Requires the target of the parent technique to use the Tailed Beast Ball technique. While incredibly difficult due to the tremendously fast rotation, the weapon can be targeted and destroyed, though this may be easier to accomplish by forcing the Tailed Beast Ball to collide with something stronger than the Susano'o weapon, which may shatter it, but won't prevent the explosion to follow.
Name: Susano'o: Great Fireball Technique
Rank: A
Range: Long
Speed: C
Element: Katon
Skill: Ninjutsu
Classification: Open
Requirements: None
Parent Technique: Susano'o (Level 7), Fire Release: Great Fireball Technique
Hand Seals: None
Description: Using the Complete Body Susano'o as a medium, the user can fire a multitude of fireballs from the mouth. These blazing spheres vary in size from the normal use of the technique to that of Tailed Beast Balls, but do not explode upon impact and, most importantly, have no maximum range. For this reason, they can fired directly into the sky in order to pave the way for a thunderstorm. Up to 20 Fireballs can be released with each use of this technique, which are done in succession.
Weaknesses: Because the fireballs do not explode, they can be deflected by a strong enough force or blocked by a strong enough defense. While they have no maximum range, gravity will still affect them, limiting their use on land to 500 Meters before they arc back to the ground.
Name: Susano'o: Tsukumo
Rank: A
Range: 150 Meters
Speed: A+
Element: None
Skill: Ninjutsu
Classification: Open
Requirements: None
Parent Technique: Susano'o (Level 4)
Hand Seals: None
Description: The user's Susano'o manifests as at least the upper body, and then opens up its ribcage to expose the inside of its chest, from which a massive barrage of needles are unleashed, devastating anything in front of it and up to the maximum range. These needles are of the same power as the user's other Susano'o weaponry, and though they do not explode upon impact, they are able to pierce through most things with devastating force.
Weaknesses: This is a technique learned in lieu of the Yasaka Magatama, meaning that upon manifesting the required level of Susano'o, an Uchiha may choose either that technique or this one, but not both.
Name: Susano'o: Chidori
Rank: A
Range: Close
Speed: N/A
Element: Raiton
Skill: Ninjutsu
Classification: Open
Requirements: None
Parent Technique: Susano'o (Level 7), Chidori
Hand Seals: None
Description: Upon manifesting the Complete Body Susano'o, the user may channel the Chidori technique through it, which forms a massive version of the technique within the Susano'o's hand. This technique holds the same strength and destructive power as the base level, but it is used on a much larger scale, to cause the same damage but to a wider area.
Weaknesses: Because this technique uses the Complete Body Susano'o, the Speed at which it is performed is set, making it potentially slower than even the user and thus more easily dodged by the target.
Name: Yasaka Magatama
Rank: A
Range: 300 Meters
Speed: B++
Element: None
Skill: Ninjutsu
Classification: Open
Requirements: None
Parent Technique: Susano'o (Level 4)
Hand Seals: None
Description: This technique forms a series of massive beads with the use of Susano'o's free hands. By using just one hand, the technique can form into three beads joined by a circular thread that, when thrown, possesses explosive power similar to a Tailed Beast Bomb, but at only one target. With two hands, the Susano'o can create up to five beads that can be released upon up to five targets, with each bead having the approximate explosive power of a B-Rank technique.
Weaknesses: While the one-handed version is easier to dodge, the two-handed one is easier to block.
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