Character Stats
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Character Stats
![Character Stats JVDFaBd](https://i.imgur.com/JVDFaBd.png)
Each character, as a base, will be allowed a maximum of 20 Stat Raises. However, there is a means of being able to increase the amount of Stat Raises they are able to obtain
Skill Trade
The user, upon Classing up, may trade 1 Skill Point to gain +500 Spendable EXP and to gain +1 Maximum Stat Raise. This does not award a flat Stat Raise, but will increase the maximum stat raises allowed. Only 3, maximum, is allowed per character.
Increasing Stats
Everyone starts at E Tier Stats in every stat. By using Spendable EXP, they may increase their stats. Each Stat raised will go towards their Maximum Stat Raises. The following Spendable EXP is required to increase a single stat up 1 Tier.
So for someone starting out, if they wish to increase their Coordination Stat from E to B, they would spend: 150(to D) + 300(to C) + 500(to B) = 950 Spendable EXP.+ Increase E Tier to D Tier: Purchased once. Costs 150 Spendable EXP
+ Increase D Tier to C Tier: Purchased once. Costs 300 Spendable EXP
+ Increase C Tier to B Tier: Purchased once. Costs 500 Spendable EXP
+ Increase B Tier to A Tier: Purchased once. Costs 1000 Spendable EXP.
+ Increase A Tier to S Tier: Purchased once, costs 2 Stat Raises instead of 1. Costs 2000 Spendable EXP
To increase their stat from A to S, it will cost them 2 Stat Raises with 1 purchase of 2000 Spendable EXP.
The Stats
Strength
- Spoiler:
- This is your character's raw physical strength. Their ability to life, pull, and push are affected by this Stat. The amount of impact force from weapon strikes are greatly defined by this stat. This also explains your character's capability of carrying heavy loads.
Strength and Constitution
This only affects Taijutsu users. Having Strength of 1 Tier higher than your Constitution will produce scratches and bruises upon landing a Taijutsu attack. Strength of 2 Tier higher than your Constitution will result in a minimum of lacerations and broken bones. Strength of 3 or 4 Tiers higher than your Constitution may cause severe internal organ trauma. So if you're going a Strength Build in Taijutsu, be mindful of the gap between your own Strength and your own Constitution.
Effective For
:: Weapon attack damage
:: Check against Grappling
:: Used for Projectile Rules
:: Check against actions that forcibly or try to stop the user from moving
:: Check against the user being bound by physical means
E Tier
Bonus: May only wield light weapons.
Description: You have just enough muscle to perform day-to-day functions in a sedentary lifestyle. This is the strength of a young child. It would be smart to avoid close-quarter fighting as you will easily be overpowered by those stronger than you. You might have enough strength to bruise the average man. Your best bet would be to wield small weapons like a knife as a sword or club (or anything heavier) would be unwieldy and require two-hands and dedicated effort to wield. You also better dress and carry lightly or you'll find your mobility limited.
D Tier
Bonus: May wield all but two-handed weapons and usual gear.
Description: The average human would have this amount of strength. You can perform laboring tasks such as working at a warehouse without much trouble and have appealing muscle to show for it. Wielding a variety of simple weapons is doable as it has no drawback to your performance -- given you land a few solid strikes in an area, you will be capable of fracturing or even breaking the bones of an average person. You can carry a sizeable amount of gear without feeling encumbered or having it affect your mobility.
C Tier
Bonus: May wield two-handed weapons in both hands.
Description: Here, you are at above average by human standards. Carrying a person on your shoulder does not seem to affect your mobility in any way along with your average carried gear. You can wield large swords such as the Kubikiribōchō (Executioner's Blade) albeit with some difficulty, needing both arms to get proper swings with it. A solid strike to the average man has a great chance of fracturing or breaking a bone. You can easily stagger someone with a well-placed strike a couple meters back.
B Tier
Bonus: May wield two-handed weapons in one hand.
Description: You can wield large swords such as the Kubikiribōchō with ease, swinging them around to hew limbs and bodies as you do. You're strong enough for your strikes to throw the human body a good distance away and even cause physical impact with whatever they are thrown into. This can also create a small crater or imprint upon whatever they make impact against, You can break down even the sturdiest of opponents given continuous strikes over time.
Comparable Characters: Might Guy (No Gates)
A Tier
Bonus: --
Description: Here, you will begin to possess an otherworldly amount of strength. Your physical hand-to-hand combat strikes can throw humans great distances to make their body impact on solid stone or concrete surfaces for additional damage -- crumbling the structure they impacted against, leaving your opponent lying in a pile of rubble. A punch or two could prove fatal for the average man as your fists pulverize their organs. Once at peak-performance could not last too much longer in terms of a beating either.
Comparable Characters: Kisame, Sakura using Chakra Enhanced Strength
S Tier
Bonus: --
Description: Just about anything can fall to your fists. Regardless of your opponent's Constitution, they will suffer to some degree from your physical attacks. You can pick up and swing massive weapons and can engage in combat with Kaijuu-sized beings (although with limited efficacy). Slamming your knuckles into the earth can leave a sizeable impression at the point of impact. Those whose Constitution isn't on par with your Strength are in for a bad time.
Comparable Characters: Tsunade from Naruto
X Tier
Bonus: --
Description: Your strength is truly godlike at this stage. Your fists are capable of generating shockwaves up to 30 meters from the point of impact and your capacity to fight with Kaijuu is dramatically increases. So great is your strength that even the Tailed-Beast, themselves, fear your mighty fists of fury. Your blows are likely to kill an opponent, even with S Rank Constitution, and you can break through some of the strongest defenses known to man.
Constitution
- Spoiler:
- This stat is your character's over-all life force and their body's integrity. It govers your ability to deal with deadly poisons, deal with bleeding, provide resistance from various damage types, and overall pain tolerance. Your recovery is determined by this stat.
Effective For
:: Dealing with damage directed at the user
:: Ability to ward off poisons and bleeding -- including alcohol
:: Ability to feel pain
:: Recovery rate
E Tier
Bonus: --
Description: You are extremely frail. A young toddler would fall into this category in terms of their pain tolerance and survivability. You are capable of catching illnesses quite easily and your bones are extremely fragile and prone to breaking. A slap across your face may even result in a very heavily bruised cheek, broken jaw, or even a broken neck.
D Tier
Bonus: --
Description: This is what an average human would normally possess. Your bones hold standard durability and you can avoid sickness by following standard sanitary procedures. You are still sub-par in the world of anime as a deep enough stab-wound could cause great pain with the result of death by bleeding out in 1 minute. Still more durable than E Tier.
C Tier
Bonus: --
Description: At this Tier, you are considered to be a human at peak performance. You are above Heavyweight MMA fighters in terms of durability. Cracked or broken bones are bothersome, but not an end-game problem. A deep stab will cause agony, but you will be able to endure and keep fighting. Blood loss will now take 5-10 minutes for the user to bleed out depending on the area and artery/vessel bleeding out.
Comparable Characters: Genin Kiba, Karin Uzumaki
B Tier
Bonus: --
Description: This is the benchmark for classic anime physics. Your body can break through concrete walls and still have enough willpower to get up and move in time to avoid the follow-up. A simple flesh-wound that causes bleeding will start to coagulate given time. Simple wooden weapons like an oak quarter staff or baton will seem to only fracture your bones now -- given enough power behind it.
Comparable Characters: Kakashi, Asuma, Rock Lee
A Tier
Bonus: --
Description: Your body is weathered from years of harsh combat and punishing (or you're simply gifted). You are considered to have more durability than the standard anime character. You can take on high-ranking techniques and still be functional in battle. Nothing seems to hurt you any more aside from extremely high techniques or weapons meant to cause agony like the Uchiha technique "Amaterasu". At this level, your bodily integrity is so profoundly durable that it takes on a "Steel Flesh" like quality, whereby cutting and blunt weapons lower than A-Rank are barely able to damage your flesh. This means a weapon or technique must be A-Rank/A-Grade or higher to do serious damage to you. A smart opponent will target your vital organs or arteries to take you down, as wearing you down will be useless.
Comparable Characters: Naruto, Kisame, Killer B
S Tier
Bonus: --
Description: You are immune to all pain. Period. Your body is so durable that any weapon or technique lower than A-Grade or A-Rank is insufficient in breaking your skin and those seeking to seriously maim you must use techniques and weapons of S-Rank caliber. On the off-chance that someone is able to inflict a mortal wound, the pain or shock is a non-factor for you. Not only may you fight without any regards for pain, but your physical integrity and vitality is at such a high level that you can survive dismemberment and mutilation for far longer than a normal human being. You are a legend among people in the anime world.
Comparable Characters: A
X Tier
Bonus: --
Description: Aside from being immune to all pain, your bodily integrity has reached a degree that almost nothing can harm you. Even the most powerful techniques and weapons (S-Tier) do mild to moderate damage as opposed to lethal. Anything below that would do non-existent to negligible damage.
Comparable Characters: Third Raikage
Stamina
- Spoiler:
- Stamina is your character's overall energy level and ability to perform techniques of various ranks. It also governs your limitations on what kind and how many you can use before exhausting yourself.
Exhaustion
Once you reach 30 Chakra points remaining, you will be inflicted with Physical Exhaustion. This will also set in if the user has very little Stamina to begin with (Starting at E or E+ Stamina). This will have a noticeable effect on your stats, including: Perception, Strength, Constitution, and Speed. Each of these stats will incur a minus penalty for the remainder of the topic and/or until you rest. A character is capable of forcefully exerting themselves to ignore the penalty caused by exhaustion. However, to do so pushes the body beyond it's normal limit, causing more energy to burn in the process. This will cost 2 CP per post when doing this.
Chakra Points at 0
Once your Chakra points have reached 0, you are considered knocked out or unconscious and any techniques you attempt will automatically fail. However, there are rare cases where one could push their body to the absolute limit in order to ensure their technique succeeds even if the user hits 0 CP. Unfortunately, pushing your body beyond this limit will kill you upon completion of the jutsu. This you choose to take this option, it MUST be specified OOC (out of character).
Effective For
:: The amount of Chakra Points (CP) the user has
:: Summon Duration
Chakra Cost of Techniques
:: E Rank: 1 Chakra to activate, 0.5 Chakra to maintain
:: D Rank: 3 Chakra to activate, 1 Chakra to maintain
:: C Rank: 5 Chakra to activate, 3 Chakra to maintain
:: B Rank: 10 Chakra to activate, 5 Chakra to maintain
:: A Rank: 20 Chakra to activate, 10 Chakra to maintain
:: S Rank: 30 Chakra to activate, 20 Chakra to maintain
:: S+1 Rank: 35 Chakra to activate
Chakra reduction is possible through various methods such as Unique Abilities, crafted items, Kekkei Genkai abilities or other jutsu. Chakra cost reduction is based on rank and will reduce the cost of a technique by 1 rank.
Example: A shinobi has chakra reductions to Taijutsu for having the Taijutsu Skill. An S Rank Taijutsu, which would normally cost a user 30 Chakra, would now cost the user 1 Tier Lower, so now it would cost them 20 Chakra. Maintains are added to this formula.
Cost reductions will not stack for the same skill -- unless the user obtains an exception to this rule. One may not have more than a total of 3 Chakra Reductions to 3 different Skills.
E Tier
Bonus:
Description: At this level you have very small reserves of energy. Characters with E Rank Stamina are not capable of any sustained activity requiring vigorous effort. Physical capability is limited to simple movement and restricted to performing lower caliber techniques.E: 20 CP
E+: 30 CP
E++: 40 CP
D Tier
Bonus:
Description: This is considered the stamina level of a normal human. You are much more capable of exerting yourself to perform extraneous activities for longer periods of time but are subject to baseline human limitations. You have a slightly larger energy pool to draw from for the purpose of using various techniques.D: 50 CP
D+: 70 CP
D++: 90 CP
C Tier
Bonus:
Description: This is considered to be above average for a single person. Your character is capable of performing sustained activity of high exertion for abnormal periods of time. As a result, you have a pool of energy that makes the usage of higher leveled techniques much more tenable.C: 110 CP
C+: 135 CP
C++: 160 CP
B Tier
Bonus:
Description: This is the threshold at which your Stamina is considered on par with an Olympian. Those characters at this level can perform high-intense actions for long periods of time pushing the human body to its utmost realistic limitations. At this level one's energy pool increases to an even larger capacity.B: 185 CP
B+: 210 CP
B++: 235 CP
A Tier
Bonus: Users are capable of pushing themselves to their absolute limit, up until the final point of exhaustion. They no longer suffer a debuff from low chakra (30 and below)
Description: This Stamina level is considered to be superhuman. Those who have A Ranked Stamina are known to be able to fight for hours at a time without slowing down. They are capable of pushing their body to extreme limits and as such have some of the largest energy reserves known to man.A: 260 CP
A+: 290 CP
A++: 320 CP
S Tier
Bonus: Users are no longer rendered unconscious upon reaching 0 Chakra Points. They simply cannot use techniques until they regain their stamina
Description: This Stamina level is considered elite, the stuff of legends. A person with S Ranked Stamina has enough physical energy to fight for days on end without exhausting themselves. They have Stamina reserves that allow for an expansive list of options regarding techniques and abilities.S: 350 CP
S+: 365 CP
S++: 385 CP
X Tier
Bonus:
Description: This is the pinnacle of development. Their stamina may not be equal to a full-powered Tailed Beast, but they are the closest thing man will ever know to such levels on his own strength. With this they can fight for a week relentlessly.X: 425 CP
X+: 450 CP
X++: 500 CP
Speed
- Spoiler:
- This is only your movement speed through space. Your running speed, sprinting speed, etc. This does not govern any other speed other than your ability to move around your environment.
Speed and Perception
Much like Strength and Constitution, your own Speed and Perception are married together. This would also apply to others' Perception in relation to your Speed.
:: Speed at 4 Tiers higher than Perception: Your movement will be Perceived (by yourself and your opponent) as teleportation.
:: Speed at 3 Tiers higher than Perception: Your movement will be Perceived (by yourself and your opponent) as "skips" or significant lapses in visibility as you accelerate and decelerate. Only appearing when you decelerate and appear to disappear when you accelerate.
:: Speed at 2 Tiers higher than Perception: Your movement will be Perceived (by yourself and your opponent) as blurs. Although your overall form will still be visible, your opponent will not be able to accurately tell what you are doing or where you are going.
:: Speed at 1 Tier higher than Perception: Your movement will be Perceived (by yourself and your opponent) as capable of being tracked with adequate visibility, but will require constant focus on your body to do so.
:: Speed the same or lower as Perception: Your movement will be easily tracked perfectly without extra focus.
NOTE: It is important to note that the greater the disparity between your Speed and your Perception, the more likely you are to experience tunnel vision and blurriness around you while moving.
Effective For
:: Movement Speed
:: Jutsu speed is also determined by this list of speeds.
E Tier
Bonus:
Description: You move at extremely slow rate akin to that of an normal elderly human. Physical motion is impaired and you are mostly unable to respond to any degree of rapid stimuli.E: Moves at 3m/s
E+: Moves at 5m/s
E++: Moves at 6m/s
D Tier
Bonus:
Description: You move at the speed of an average human. At this level you are capable of running and moving your body with basic competence.D: Moves at 8m/s
D+: Moves at 10m/s
D++: Moves at 12 m/s
C Tier
Bonus:
Description: At this level you are at an above average speed. This is akin to the level of an prestigious athlete. You can react to a decent level of threats in time, but the truly swift may trip you up.C: Moves at 15m/s
C+: Moves at 20m/s
C++: Moves at 30m/s
B Tier
Bonus:
Description: This is the threshold at which your speed can be considered borderline superhuman. You can blitz the average foe before their reaction time even kicks in. And your maximum acceleration is fast enough to react to the vast majority of stimuli found in nature as well as combat interactions.B: Moves at 45m/s
B+: Moves at 60m/s
B++: Moves at 85m/s
Comparable Characters: Rock Lee, Haku
A Tier
Bonus:
Description: A growing master of speed and celerity. Your physical movements are considered so deft that man would consider you a true force of nature. At this level your speed is such a thing to behold that it is capable of unnatural feats such as running on water or vertical surfaces without the use of supernatural sources of energy. You can even create small cyclones and strong gusts of wind with your speed.A: Moves at 100m/s
A+: Moves at 125m/s
A++: Moves at 150m/s
Comparable Characters: Shisui, Minato
S Tier
Bonus:
Description: A true speed demon. You move at such a high rate of speed that you can cross massive distances in an instant. You can perform feats of high speed movement on par with the most legendary of heroes. At this level your speed is so prodigious that to the untrained eye you may appear to be using teleportation. Even those who are not so easily fooled will be hard pressed to match your ability to move across the battlefield.S: Moves at 175m/s
S+: Moves at 185m/s
S++: Moves at 200m/s
Comparable Characters: Lightning Chakra Mode A, Kyuubi Chakra Mode Naruto
X Tier
Bonus:
Description: As far as most people are concerned this is the pinnacle of acceleration. For most people, the speed you move at is perceivably inseparable from teleportation. Time and space are distorted to such a degree that many question there sanity when fighting you. This level of speed allows you to bend the laws of physics to some degree because it gives you the capability to jump off the air.X: Moves at 250m/s
X+: Moves at 275m/s
X++: Moves at 300m/s
Coordination
- Spoiler:
- Coordination is your character's overall balance and accuracy. Activities such as leaping between debris after a building was crushed, accuracy when striking a target, and your ability to do cool, dexterous stunts are all governed by this skill.
Coordination and Perception
Much like Speed and Perception, your own Coordination may alter how others are capable of Perceiving actions performed by you.
:: Coordination at 4 Tiers higher than Perception: Your Handseal speed and Arm/Hand/Leg/Foot Speed will be Perceived as invisible with no means of being able to track handseals or limb movement.
:: Coordination at 3 Tiers higher than Perception: Your Handseal speed and Arm/Hand/Leg/Foot Speed will be Perceived as "skips" or significant lapses in visibility as your movements accelerate and decelerate. Only appearing when you decelerate and appear to disappear when you accelerate.
:: Coordination at 2 Tiers higher than Perception: Your Handseal speed and Arm/Hand/Leg/Foot Speed will be Perceived as blurs. Although your overall hand movement will still be visible, your opponent will not be able to accurately tell what you are doing.
:: Coordination at 1 Tier higher than Perception: Your Handseal speed and Arm/Hand/Leg/Foot Speed will be Perceived as capable of being tracked with adequate visibility, but will require constant focus on your body to do so.
:: Coordination the same or lower as Perception: Your Handseal speed and Arm/Hand/Leg/Foot Speed will be easily tracked perfectly without extra focus.
Effective For
:: Handseal Speed
:: Punch/Kick Speed
:: Weapon Swing Speed
:: Reaction Time
:: Overall Agility
:: Attack Accuracy
:: Balance
E Tier
Bonus: 1 handseal every 2 seconds
Description: This is compared to the handiness of a child or elderly man. A stationary target is troublesome to even hit, let alone get a "bullseye." You lack any degree of accuracy and can often trip or fall when transferring rugged terrain while not paying attention to your surroundings.
D Tier
Bonus: 1 handseal every 1 second
Description:
C Tier
Bonus: 4 handseals per second (1 handseal every 0.25 seconds)
Description: You are average by the normal world standards. Although you are not perfect in terms of accuracy, you get close enough to be competent and might even score a bullseye every so often. You can balance yourself fine when treading all land types such as mountains or snow without having to pay much attention to what you're stepping on.
Comparable Characters: Tenten
B Tier
Bonus: 7 handseals per second (1 handseal every 0.14 seconds)
Description: You are considered perfect by every day normal standards. You have a 100% accuracy when dealing with stationary targets; you being able to pinpoint a weapon or yourself to a location accurately all the time. This is useful when considering leaping between tree branches or rooftops in/out of a battle scenario. At this point you are also capable of parrying thrown projectiles at you considering they're thrown by someone with a lesser degree of accuracy.
Comparable Characters: Genma, Shikamaru, Haku
A Tier
Bonus: 10 handseals per second (1 handseal every 0.10 seconds)
Description: If competent Shinobi hit the B tier margin, exceptional Shinobi are at this rank. Accuracy and balance is a foundation to you that you have already mastered. You can perform impressive feats in combat, such as blocking a thrust using the flat portion of your sword as a shield or other features to seem impossible to execute. You can stop a fully-dedicated attack a literal millimeter from an opponent consistently, or kick a weapon mid-air perfectly so it flies towards a target with 100% accuracy.
Comparable Characters: Kakashi, Guy, Sasuke
S Tier
Bonus: 13 handseals per second (1 handseal every 0.07 seconds)
Description: Having this legendary status you can perform unusual, irrational maneuvers very little people get to witness and live from. In general, people of this skill level can use any lapse of spare time between an action to do another, constantly switching between different focuses while doing so. This includes easily wielding and coordinating multiple weapons using the cracks and crevices with your body while remaining mobile, or constantly throwing projectiles while weaving hand seals as you reach for another weapon. There is nothing that limits you in correlation with your own body.
Comparable Characters: Itachi, B
X Tier
Bonus: 16 handseals per second (1 handseal every 0.06 seconds)
Description: This level allows you to flex and manipulate a sea of weapons (literally dozens) through your body alone. Your accuracy is so unmatched that you can bend and curve your projectiles in ways that most people would consider categorically impossible. Throwing, wielding weapons, and weaving handsigns can all be done with little issue and zero inaccuracy.
Intelligence
- Spoiler:
- Intelligence governs your character's intellectual capacity as it relates to logic, reason, creativity, and learning. It encompasses your character's in-game knowledge of the physical and metaphysical mechanics that make the impossible possible. Intelligence also governs your knowledge of various techniques, familiarity with global political atmosphere, and your ability to learn and master new skills.
Learning higher ranking techniques
Having high Intelligence extends the cap on rank of jutsu that can be learned. Normally (with D Tier Intelligence), one is capable of learning jutsu of 1 rank higher than they are. A C Class Shinobi would normally be able to learn B Rank techniques. This also extends the cap for those who don't have the Genjutsu, Taijutsu, or Ninjutsu skills. Normally, you would be stuck to whatever the Skill states as the freebie, having higher intelligence would allow this to be increased further.
:: B Tier Intelligence: May learn a technique of +1 additional rank higher than they can normally learn
:: A Tier Intelligence: May learn a technique of +2 additional ranks higher than they can normally learn.
:: S Tier Intelligence: May learn a technique of +3 additional ranks higher than they can normally learn.
Very low Intelligence and learning techniques
This only applies to those with Intelligence below D Tier. Due to the shinobi having a difficult time learning jutsu, they cannot learn any jutsu of B Rank and above without assistance from another shinobi bearing at least D Rank Intelligence. They are capable of learning E, D, and C Rank techniques without help, but they must perform a group RP topic to learn how to use techniques of B Rank or higher. This is the price you pay for having very low intelligence.
Precognition
People with especially high levels of Intelligence (B, A, S, X) are able to predict their opponent's next moves after they've effectively analyzed them long enough. The amount of Analysis in posts required before capable of using a Precognition is:
:: B Rank: 4 Posts of analysis before capable of using a Precognition
:: A Rank: 2 Posts of analysis before capable of using a Precognition
:: S/X Rank: 0 Posts of analysis (same post) before capable of using Precognition.
Analysis is when the user analyzes everyone's movements, physical cues, and are ability to read body language to predict an action incoming. This could be as simple as sliding their left foot forward, blinking before they rush on towards you. For the sake of simplicity, rather than trying to state that someone does something that counts as a cue without them explicitly stating it in their post, this is moreso the act of simply stating that you've begun to follow that they do and the actions preceding it.
Analysis must be noted OOC at the bottom of one's post
So long as you can see your opponent, you are capable of analyzing them. Whether it's in lapses (such as a 3 tier difference between your Perception and an opponent's Speed), you can still analyze them based on their bodily positioning. This can be mostly interpreted as a preemptive assumption on what they're doing next because of the position their body is in, even in the case of that brief visual you have on them, allowing you to capitalize upon it. You can use other senses rather than sight (for example hearing) but your ability to substitute sight for precog analysis will depend on your Perception stat. You Perception must be high enough so that your other senses are effectively just as good as your visible sight.
You can analyze more than one individual in a post.
The amount of Precognitions will vary depending on the user's Intelligence:
:: B Rank: 1 Precognition Save
:: A Rank: 2 Precognition Saves
:: S Rank: 3 Precognition Saves
:: X Rank: 5 Precognition Saves
Defining Precognition Save: This allows you to bend the rules of metagaming, on the site, and predict an enemy's action and attempt to defend against it pre-emptively.
Effective For
:: Using Genjutsu
:: Using Fuuinjutsu (Sealing)
:: Using Ijutsu (Medical)
:: Learning much higher ranked techniques
:: Capable of using Precogntion
E Tier
Bonus:
Description: Your character is of below average intelligence. At this level, their intellectual capabilities are severely stunted and are akin to someone with a mental handicap. They cannot recognize other techniques unless they've seen them personally and have no understanding of the political landscape of the world they live in.
D Tier
Bonus: --
Description: This is the level of average human intelligence. At this level, one's intellectual capabilities are more attuned to the world and the various elements within. Your character is capable of recognizing the political leadership of your place of origin. They have access to general information on D Ranked techniques.
C Tier
Bonus: --
Description: This level of intelligence brings a character competency amongst professional academics. At this level, your character has a high degree of talent in the art of learning and applying knowledge. Characters at this level are capable of retaining fair amounts of knowledge over a short period of time and have a decent repository of information. Your character is capable of recognizing the political leadership of foreign nations as well as their own. They have access to general information on B Ranked techniques. You have basic tactical awareness allowing you to make the basic precognitive logic leaps once in awhile in combat (ex. figuring out an ability you've seen a few times and a simple way to counter it).
B Tier
Bonus: User may start performing Precognition Saves. See above for more B Tier bonuses
Description: This level of intelligence is considered to be elite even among professional academics. Your character is truly gifted with respect to logic and reasoning. They have such a strong command over a wide breadth of information that they are often sought as advisers and strategists for their nation's government. Characters at this level can recognize Missing Ninja and state actors of A Rank and above. They have access to general information about, and may learn, techniques one rank above their class. You usually survey the battlefield before you do anything else.
A Tier
Bonus: Further increases above mentioned bonuses
Description: Your character's level of intelligence is considered to be in the top 1% of the planet. A character with A Ranked Intelligence has eidetic memory and their capacity for an understanding of real world physics that is on par with the greatest of geniuses. They can innovate for the toughest solutions and are often rewarded with titles or senior positions of leadership amongst other advisers, strategists, and scientists. Characters at this level can recognize Missing Ninja and state actors of B Rank and above.
S Tier
Bonus: Further increases above mentioned bonuses
Description: Your character's level of intelligence is considered to be in the top 1% in the history of recorded human existence. A character with S Ranked intelligence is said to have such a wealth of knowledge that they are capable of multi-layered planning across a wide variety of disciplines. Characters at this level can recognize Missing Ninja and state actors of C Rank and above.
X Tier
Bonus: Further increases above mentioned bonuses
Description: Your character's intellect cannot be measured by human instrumentation. You are able to deconstruct all the principles of existence from the natural to the supernatural giving you general information on every technique in existence.
Perception
- Spoiler:
- This is your character's awareness of their surroundings both tactically and sense-wise.
Effective For
:: Tracking target speed
:: Tracking target Handseal Speed
:: Tracking target Arm/Hand/Leg/Foot Speed
:: Tracking/Following a target
:: Spacial Awareness
:: Genjutsu Saves
E Tier
Bonus: --
Description: You are basically an ignorant and inattentive child who has trouble focusing without the help of someone forcing you to look carefully. You are easily caught into illusions and you can't predict attacks.
D Tier
Bonus: --
Description: The average person has this level of awareness. You can detect obvious flaws in your surroundings in order to get yourself out of illusions, and your senses can keep up with your foes at the most basic human levels, sometimes you just can't seem to focus though.
C Tier
Bonus: --
Description: You are not the average joe. Some would consider you sharp even. Your senses can sort of keep up with things that move beyond the normal eye and you are more easily able to decipher flaws in enemy genjutsu.
B Tier
Bonus: --
Description: You are acute with your senses. You are also capable of identifying basic genjutsu with ease and maybe even some of the tricky ones. All of your senses are refined to the point where they can compensate for each other such that blindness (while still a hindrance) is not a fatal handicap. You may perceive major stimuli and changes in the environment despite blindness or any other handicap in one of your major senses. On top of that you gain the ability to track high speed movement, with only the greatest of speed masters giving you a hard time.
A Tier
Bonus: --
Description: You are a master of tracking and following quick moving stimuli. Your ability follow rapid time events allows you a much greater chance of preparing strategies for different scenarios. Your senses are not only impeccable but approaching superhuman levels of ability allowing you to smell with the accuracy of a trained canine. You can also taste obscurities allowing you to detect contaminants (up to A-Grade) before ingesting it. Your mind and senses are as sharp as a Kage. You are also capable of detecting most genjutsu save for the most elite users. On top of that you gain the ability to track high speed movement with little to no difficulty at all.
S Tier
Bonus: --
Description: Your mastery of your physical senses is the stuff of prophesy. Each of your senses is honed to a superhuman degree allowing you to still perfectly perceive stimuli as normal when blind or handicapped in another sense. You are also capable of detecting virtually any genjutsu. Your senses are acute enough to follow anyone's trail, though you may not necessarily be able to do anything about it.
X Tier
Bonus: --
Description: You are a Daredevil-like seer capable of perceiving the world with superhuman accuracy despite complete sensory deprivation. You are able to smell, hear, and see to a near superhuman degree granting you a special sixth sense so acute that many confuse your abilities for ESP. You are also in a very select category of being able to accurately track those who move at X Rank Speed and Coordination.
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